> execute it. The output can then be returned to the server and checked
> against expected values.

this opens up a two client hack. have a legit client, and a cheat client.
the legit client recieves and processes the codelets, and sends the output
to the cheat machine, the cheat machine sends back the same response, but
still, it prohibits 1337 k1dd13z from doing it, unless they have 2
machines...

> When a new hack comes out, propagate a new codelet to detect it. When
> one is overcome remove it from the pool of possible codelets. You can
> use various methods to make the codelets themselves dynamic.

why not just make the codelets self modifying after Rand() time? modify
their own signatures and change what the expected output will be...

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