maybe the changes you did by stripping the model modified the bones (model skeleton)/bounding box properties of the model. so when you compile... it just blurted out an error.
make sure you try compiling again with a proper .qc file. --- -- --- -- --- -- --- -- --- -- --- Kevin "runab0ut" Navia Web developer -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Nathan Taylor Sent: Thursday, February 21, 2002 6:36 PM To: HLCoders Subject: Re: [hlcoders] VALVe: Skeletal System -- [ Picked text/plain from multipart/alternative ] Your expertise extend far beyond mine, besides I'm still in 9th grade algebra, matrices aren't for a couple months. :) Anyways, my errors sit mostly in studiomdl. I took the gordon model and stripped it down to skeletal frame then I took my model and applied it without touch the skeleton except to appyl the vertices. After everything was applied right I exported the reference smd and put everything in a folder with the smd animations included with gordon. I then edited the qc file only as needed and went to export. Here's what happened: <snip> grabbing \Documents and Settings\default\My Documents\GameDev\Game Development\H alf-Life\Modeling\stickman\/ref_shoot_mp5_blend2.smd BMP texture.bmp [128 128] (100%) 17152 bytes ************ ERROR ************ cannot find bone Bip01 L Leg for bbox ---------------------------------------------------------------------------- ---------------------------------------------------------- I have no idea what bbox is, but what I do know is that I never even touched the skeleton. This has happened for multiple other models too but I won't bother you with them as well. Any help you can render would be greatly appreciated however. Thanks, Lakario _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders