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[ Picked text/plain from multipart/alternative ]
All I did was decompile in MS3D then import skeleton only.  The only changes I made in 
the qc where copy pasting in the old animations and updating it to look exactly like 
the gordon one, but with the proper file names.
----- Original Message -----
From: Kevin Navia
Sent: Thursday, February 21, 2002 5:46 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] VALVe: Skeletal System

maybe the changes you did by stripping the model modified the bones (model
skeleton)/bounding box properties of the model. so when you compile... it
just blurted out an error.

make sure you try compiling again with a proper .qc file.

--- -- --- -- --- -- --- -- --- -- ---
Kevin "runab0ut" Navia
Web developer

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Nathan Taylor
Sent: Thursday, February 21, 2002 6:36 PM
To: HLCoders
Subject: Re: [hlcoders] VALVe: Skeletal System


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[ Picked text/plain from multipart/alternative ]
Your expertise extend far beyond mine, besides I'm still in 9th grade
algebra, matrices aren't for a couple months. :)

Anyways, my errors sit mostly in studiomdl.  I took the gordon model and
stripped it down to skeletal frame then I took my model and applied it
without touch the skeleton except to appyl the vertices.  After everything
was applied right I exported the reference smd and put everything in a
folder with the smd animations included with gordon.  I then edited the qc
file only as needed and went to export.  Here's what happened:

<snip>

grabbing \Documents and Settings\default\My Documents\GameDev\Game
Development\H
alf-Life\Modeling\stickman\/ref_shoot_mp5_blend2.smd
BMP texture.bmp [128 128] (100%)   17152 bytes
************ ERROR ************
cannot find bone Bip01 L Leg for bbox

----------------------------------------------------------------------------
----------------------------------------------------------


I have no idea what bbox is, but what I do know is that I never even touched
the skeleton.

This has happened for multiple other models too but I won't bother you with
them as well.

Any help you can render would be greatly appreciated however.

Thanks,
Lakario


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