> Can't you use the user fields that already exist in weapon_data_t? I can, yes. And if the weapon_data_t structure can't be edited, that's what I'll do.
I just find it odd that you have some extremely weapon-specific members like m_flPumpTime in the weapon_data structure, but it seems like you can't add a new one if your weapon code calls for it. In my case I'm adding some data that has to do with some different reload handling that is used by a couple of different weapons. It doesn't make any sense to me to have the more general attribute stuck in iuser4 or something, while the shotgun-only variable m_flPumpTime is hardcoded into the struct. Assuming, of course, that that's the case. I'm really hoping it isn't, and I'm just missing a step. Anybody know? -PNB _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders