Am Donnerstag, 14. März 2002 21:50 schrieb Tom:
> the hull always stays pointed the same way, thats why the player hull is a
> square rectangle.
>
> Benifits of hulls are that they dont need much extra collision code to
> work, but the problems are that you are very limited with them - i.e.
> limits to size etc.
>
> Beniftis of tracelines are that they can be used for any size and shape of
> vehicle, but the problems is bascially that you have to be really board to
> set up all of the tracelines right so that you get a good collision system

In fact, you can't set up the tracelines correctly. When you trace lines from
the corner of the vehicle "box", you might miss some brushes like lamp posts
which are rather thin. You could of course use an infinite number of
tracelines, or you could trace several hulls, so as to cover the entire front
surface of the vehicle box. Of course you still have to look out because, as
said before, the hull is always axis aligned.

You could still read out the BSP data and perform proper collisions yourself
though ;)

cu,
Prefect
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