Is this in regard to the IDGA entry Pencil Whipped?

http://www.maxminn.com/chiselhead/

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Christopher
McArthur
Sent: Thursday, March 28, 2002 11:17 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Rendering in Black and white.


Almost positive that there is no way to do this in the SDK, without changing
the source art.

----- Original Message -----
From: "Mike Blowers" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, March 28, 2002 9:21 AM
Subject: Re: [hlcoders] Rendering in Black and white.


> The model textures aren't really a problem, as client side model swapping
is
> working well....
>
> It's just the world textures that I really need in B&W... and please, no
> more mention of dual textures... this has got to work for a single client.
> :-)
>
>
> ----- Original Message -----
> From: <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, March 28, 2002 2:59 PM
> Subject: Re: [hlcoders] Rendering in Black and white.
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Don't forget all the model textures!
> >
> > ~Ghoul
> >
> > Lets leave it at that...
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> >
>
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