Wow-- I loved that game :D -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Scott Velasquez Sent: Thursday, March 28, 2002 12:30 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Rendering in Black and white.
Is this in regard to the IDGA entry Pencil Whipped? http://www.maxminn.com/chiselhead/ -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Christopher McArthur Sent: Thursday, March 28, 2002 11:17 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Rendering in Black and white. Almost positive that there is no way to do this in the SDK, without changing the source art. ----- Original Message ----- From: "Mike Blowers" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, March 28, 2002 9:21 AM Subject: Re: [hlcoders] Rendering in Black and white. > The model textures aren't really a problem, as client side model swapping is > working well.... > > It's just the world textures that I really need in B&W... and please, no > more mention of dual textures... this has got to work for a single client. > :-) > > > ----- Original Message ----- > From: <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Thursday, March 28, 2002 2:59 PM > Subject: Re: [hlcoders] Rendering in Black and white. > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Don't forget all the model textures! > > > > ~Ghoul > > > > Lets leave it at that... > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

