Yeah it was really nice.

Kung-Fu chess was also amazing. Really entertaining.

----- Original Message -----
From: "Kuja" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, March 29, 2002 4:07 PM
Subject: RE: [hlcoders] Rendering in Black and white.


> Wow-- I loved that game :D
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of Scott
> Velasquez
> Sent: Thursday, March 28, 2002 12:30 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlcoders] Rendering in Black and white.
>
>
> Is this in regard to the IDGA entry Pencil Whipped?
>
> http://www.maxminn.com/chiselhead/
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of Christopher
> McArthur
> Sent: Thursday, March 28, 2002 11:17 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Rendering in Black and white.
>
>
> Almost positive that there is no way to do this in the SDK, without
changing
> the source art.
>
> ----- Original Message -----
> From: "Mike Blowers" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, March 28, 2002 9:21 AM
> Subject: Re: [hlcoders] Rendering in Black and white.
>
>
> > The model textures aren't really a problem, as client side model
swapping
> is
> > working well....
> >
> > It's just the world textures that I really need in B&W... and please, no
> > more mention of dual textures... this has got to work for a single
client.
> > :-)
> >
> >
> > ----- Original Message -----
> > From: <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Thursday, March 28, 2002 2:59 PM
> > Subject: Re: [hlcoders] Rendering in Black and white.
> >
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Don't forget all the model textures!
> > >
> > > ~Ghoul
> > >
> > > Lets leave it at that...
> > > _______________________________________________
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> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
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>
>
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