Ok, forget about that message, i figured it out. I have another question. Does anybody know where I can get a reference to explain all of the gEngfuncs.pEfxAPI functions. I would like to know what the various parameters for R_BeamEntPoint and some of the others do.
-�bermensch ----- Original Message ----- From: "�bermensch" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, March 30, 2002 6:43 PM Subject: [hlcoders] Problems with client-side weapons I am trying to add a weapon based on the Crowbar using SDK 2.2. To begin with, I copied the crowbar.cpp to a new file (myweapon.cpp). I replaced all the models in the file, and compiled (server dll only). I then ran it, and it worked. I then realized "I haven't done the client side yet, so I added it to client.dll. And compiled it. Now the weapon worked, but there were no miss sounds and there was no model displayed (the hit sound still played, which is server side, and the decals work). I added its own event (an exact copy of the crowbar one), but it still doesnt work. Anybody have any idea what is up? I would appreciate any help. -�bermensch _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

