Hum...it's interesting but... Each player becomes a server ... so each players must have a good connection. I'll think about this, it interests me ;>
On 3 Apr 2002 at 10:08, Tim Holt wrote: > Oh and by the way, the rumors about Kaazaa style spyware embedded in the > clients is false. Drive light activity when not actually playing a game > is probably just some screwed up microsoft thing. > > Tim Holt wrote: > > > The DoD team has been working on this for some time, and I just wanted > > to announce here to you guys. We've managed to code up a client side > > server for HL - which decidedly blurs the distinction between client and > > server. Now, any client can be a server and any server a client. What > > this means is that a client can join a server, then launch their OWN > > server at the same time. Biggest thing you'll be able to do with this > > is run games with more than 32 players, as the players on the initial > > server and the "client server" combine. We've done some test games with > > the DoD 2.1 test code, and have managed to run very smooth 64 player > > games with little problems. Mugsy recently redid the spawn code to > > allow for a "all spawn points busy so please wait" system - which > > greatly has reduced the number of telefrag/spawns. > > > > Theoretically by the way, one should be able to have 32x32 players total > > (where all clients connecting to the master server then become client > > side servers, and then take on 32 players themselves). The catch is > > that the bandwidth between the master server and the 32 client side > > servers must be VERY good. > > > > Another catch is map sizes - as clearly the old 8000x8000x8000 > > limitations are going to be a bind for huge #'s of players. Therefor > > we'll probably be tweaking the player hulls in DoD 3.0 to scale players > > to 16 units tall, thus effectively quadrupling the effective map sizes. > > > > We think this is really going to revolutionize HL mods. > > > > Tim "Waldo" Holt & DoD team > > > > -- > > I think...I think it's in my basement. Let me go upstairs and check. > > -M.C. Escher > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > -- > I think...I think it's in my basement. Let me go upstairs and check. -M.C. Escher > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

