topcolor and bottom color are a Hue, not an RGB or HSV. The color remapping function maintains the existing Saturation and Value of the palette entries, just replacing the hue with the specified value.
-----Original Message----- From: Nicemice [mailto:[EMAIL PROTECTED]] Sent: Friday, April 12, 2002 7:54 AM To: [EMAIL PROTECTED] Subject: [hlcoders] RGB to Half-Life Player Model Color Hi, I want to set the player model colors from the mod code. It's a team based based mod an the level designer can choose the color of the teams via an entity. Now I need a function which give me the correct top/bottom color values from my r,g,b value. I first thought Valve uses a HSV Color table, but when finishing a UTIL_RGBtoHSV(...) I noticed that the H Value doesn't fit to the player model color. Any ideas ? cu, Nicemice www.creativelevels.de/spy - Spy & Assassinate _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders