Sure, hue is the first value of HSV, and I'am only using this one when
setting the top and bottom color, but the color isn't right either.



> topcolor and bottom color are a Hue, not an RGB or HSV.  The color
remapping
> function maintains the existing Saturation and Value of the palette
entries,
> just replacing the hue with the specified value.
>
> -----Original Message-----
> From: Nicemice [mailto:[EMAIL PROTECTED]]
> Sent: Friday, April 12, 2002 7:54 AM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] RGB to Half-Life Player Model Color
>
>
> Hi,
> I want to set the player model colors from the mod code. It's a team based
> based mod an the level designer can choose the color of the teams via an
> entity.
>
> Now I need a function which give me the correct top/bottom color values
from
> my r,g,b value. I first thought Valve uses a HSV Color table, but when
> finishing a UTIL_RGBtoHSV(...) I noticed that the H Value doesn't fit to
the
> player model color.
>
> Any ideas ?
>
> cu,
> Nicemice
> www.creativelevels.de/spy - Spy & Assassinate
>
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