mmhhhh... Finally, I thought something... You could also use a completly white sprite as Texture for your Tri Api poly.
- Cortex : mapper & coder www.hlalbator.fr.st ----- Original Message ----- From: Cortex To: [EMAIL PROTECTED] Sent: Sunday, April 14, 2002 5:24 PM Subject: Re: [hlcoders] TriAPI weirdness I don't know any solution, but the effect is pretty cool :) ----- Original Message ----- From: Sebastian Steinlechner To: [EMAIL PROTECTED] Sent: Sunday, April 14, 2002 5:17 PM Subject: [hlcoders] TriAPI weirdness Hello, Now here's something I can't explain. I messed around a bit with those triangles and came across a weird bug. I'm displaying triangles using TRI_TRIANGLES_FAN and kRenderNormal in a second rendercycle. The triangles do not have a texture, they are colored simply by calling Color4f. Works fine, until... ... I pick up a weapon. Look at what happens: http://gymnasium.sarstedt.org/rpg.jpg http://gymnasium.sarstedt.org/satchel.jpg http://gymnasium.sarstedt.org/egon.jpg Simply by switching between the weapons, the color changes! Why? It should be a greenish triangle, but it changes to orange or black!? Would be nice if someone could clear things up. cya, TheTinySteini _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders