mmhhhh... Finally, I thought something... You could also use a completly
white sprite as Texture for your Tri Api poly.

      - Cortex : mapper & coder www.hlalbator.fr.st

----- Original Message -----
From: Cortex
To: [EMAIL PROTECTED]
Sent: Sunday, April 14, 2002 5:24 PM
Subject: Re: [hlcoders] TriAPI weirdness


I don't know any solution, but the effect is pretty cool :)

----- Original Message -----
From: Sebastian Steinlechner
To: [EMAIL PROTECTED]
Sent: Sunday, April 14, 2002 5:17 PM
Subject: [hlcoders] TriAPI weirdness


Hello,

Now here's something I can't explain.
I messed around a bit with those triangles and came across a weird bug. I'm
displaying triangles using TRI_TRIANGLES_FAN and kRenderNormal in a second
rendercycle. The triangles do not have a texture, they are colored simply by
calling Color4f. Works fine, until...
... I pick up a weapon. Look at what happens:

http://gymnasium.sarstedt.org/rpg.jpg
http://gymnasium.sarstedt.org/satchel.jpg
http://gymnasium.sarstedt.org/egon.jpg

Simply by switching between the weapons, the color changes! Why? It should
be a greenish triangle, but it changes to orange or black!?

Would be nice if someone could clear things up.

cya,
TheTinySteini

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