Hey there, I had another type of problem with the TriApi but the cause was the same: an untextured triangle. Try applying a texture to it like Cortex mentioned, it should solve the problem.
Georges -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Sebastian Steinlechner Sent: Sunday, April 14, 2002 11:17 AM To: [EMAIL PROTECTED] Subject: [hlcoders] TriAPI weirdness Hello, Now here's something I can't explain. I messed around a bit with those triangles and came across a weird bug. I'm displaying triangles using TRI_TRIANGLES_FAN and kRenderNormal in a second rendercycle. The triangles do not have a texture, they are colored simply by calling Color4f. Works fine, until... ... I pick up a weapon. Look at what happens: http://gymnasium.sarstedt.org/rpg.jpg http://gymnasium.sarstedt.org/satchel.jpg http://gymnasium.sarstedt.org/egon.jpg Simply by switching between the weapons, the color changes! Why? It should be a greenish triangle, but it changes to orange or black!? Would be nice if someone could clear things up. cya, TheTinySteini _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders