You still have till 1.1.1.0 for that.

Woah I like the sound of that ;)

-  Lakario
"This has been another thrillingly useless mail from the mind of Nathan,
cheers."

----- Original Message -----
From: "Paul Samways" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, April 21, 2002 5:44 PM
Subject: Re: [hlcoders] Updated SDK for 1109?


> Out of curiosity, how much work are we looking at to get mods moved over
to
> the new SDK. I realise it's a ways off but I presume you can gauge it in
> some vague sense. eg. next to none, a whole lot, etc.
>
> Just the idea of a new SDK (and one that's been altered to support
different
> compilers, etc) fills me with an 'oh great, another way to fall behind the
> curve' type feeling ;)
>
> ----- Original Message -----
> From: "Leon Hartwig" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Sunday, April 21, 2002 8:48 PM
> Subject: RE: [hlcoders] Updated SDK for 1109?
>
>
> > This is a multi-part message in MIME format.
> > --
> > There won't be an updated SDK for 1109.  There will definitely be one
for
> > the release after.  There will probably be beta SDK releases between
1109
> > and the next release.  I think that about covers it the won't/will/might
> > be's. :)
> >
> > As for compilers, I'm already making the changes so both GCC 2.91.66 and
> GCC
> > 2.95.2 will build the SDK.  So, you can look forward to that.  As for
> other
> > compilers (MingW and Borland would be the only other likely candidates),
> > that may or may not happen.  It depends on how much time, probably mine
> :),
> > is available.
> >
> > I'm not sure if this has already been covered, but the interface change
> for
> > 1109 is a new func in enginefuncs_t, GetPlayerAuthID().  The only mods
> that
> > need to worry about this are obviously the ones that want to do anything
> > with user IDs (won/steam), and mods that act as a proxy or passthrough
for
> > the server DLL (like metamod, most bots, etc).  The end of the
> enginefuncs_t
> > struct will now need to look like this if your mod falls into the above
> > categories:
> >
> > // Forces the client and server to be running with the same version
> > of the specified file
> > //  ( e.g., a player model ).
> > // Calling this has no effect in single player
> > void (*pfnForceUnmodified) ( FORCE_TYPE type,
> > float *mins, float *maxs, const char *filename );
> >
> > void (*pfnGetPlayerStats) ( const edict_t
> > *pClient, int *ping, int *packet_loss );
> >
> > void (*pfnAddServerCommand) ( char *cmd_name,
> > void (*function) (void) );
> >
> > // For voice communications, set which clients hear eachother.
> > // NOTE: these functions take player entity indices (starting at 1).
> > qboolean (*pfnVoice_GetClientListening)(int iReceiver, int
> > iSender);
> > qboolean (*pfnVoice_SetClientListening)(int iReceiver, int
> > iSender, qboolean bListen);
> >
> > const char *(*pfnGetPlayerAuthId) ( edict_t *e );
> > } enginefuncs_t;
> >
> >
> >
> > > -----Original Message-----
> > > From: Florian Zschocke [mailto:[EMAIL PROTECTED]]
> > > Sent: Sunday, April 21, 2002 12:40 PM
> > > To: HL coders
> > > Subject: [hlcoders] Updated SDK for 1109?
> > >
> > >
> > > Since there were changes to the interface my guess is that there
> > > will be an update to the SDK when 1109 got released.
> > >
> > > I would like to suggest to base future updates of the SDK on the
> > > conversions of botman and Will Day which fixed some bugs and
> > > brought the SDK up to par. That would make life way easier for
> > > those of us who do not use MSVC for their development.
> > >
> > > So, Valve, any chance to see a SDK which actually compiles on gcc
> > > or MingW?
> > >
> > > Florian.
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > --
> > [ winmail.dat of type application/ms-tnef deleted ]
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to