Yea, how do change from SDK to SDK because I have a lot of uncommented spagetti code that seems to blend in nicely with the current HalfLife code (there should be a 'highlight changes' button).
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Paul Samways Sent: Monday, April 22, 2002 10:02 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Updated SDK for 1109? I know, but I felt like asking now while the panic is still fresh ;) ----- Original Message ----- From: "Nathan Taylor" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, April 21, 2002 10:51 PM Subject: Re: [hlcoders] Updated SDK for 1109? > You still have till 1.1.1.0 for that. > > Woah I like the sound of that ;) > > - Lakario > "This has been another thrillingly useless mail from the mind of > Nathan, cheers." > > ----- Original Message ----- > From: "Paul Samways" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Sunday, April 21, 2002 5:44 PM > Subject: Re: [hlcoders] Updated SDK for 1109? > > > > Out of curiosity, how much work are we looking at to get mods moved > > over > to > > the new SDK. I realise it's a ways off but I presume you can gauge > > it in some vague sense. eg. next to none, a whole lot, etc. > > > > Just the idea of a new SDK (and one that's been altered to support > different > > compilers, etc) fills me with an 'oh great, another way to fall > > behind the > > curve' type feeling ;) > > > > ----- Original Message ----- > > From: "Leon Hartwig" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Sunday, April 21, 2002 8:48 PM > > Subject: RE: [hlcoders] Updated SDK for 1109? > > > > > > > This is a multi-part message in MIME format. > > > -- > > > There won't be an updated SDK for 1109. There will definitely be > > > one > for > > > the release after. There will probably be beta SDK releases > > > between > 1109 > > > and the next release. I think that about covers it the won't/will/might > > > be's. :) > > > > > > As for compilers, I'm already making the changes so both GCC > > > 2.91.66 and > > GCC > > > 2.95.2 will build the SDK. So, you can look forward to that. As > > > for > > other > > > compilers (MingW and Borland would be the only other likely candidates), > > > that may or may not happen. It depends on how much time, probably mine > > :), > > > is available. > > > > > > I'm not sure if this has already been covered, but the interface change > > for > > > 1109 is a new func in enginefuncs_t, GetPlayerAuthID(). The only > > > mods > > that > > > need to worry about this are obviously the ones that want to do anything > > > with user IDs (won/steam), and mods that act as a proxy or > > > passthrough > for > > > the server DLL (like metamod, most bots, etc). The end of the > > enginefuncs_t > > > struct will now need to look like this if your mod falls into the above > > > categories: > > > > > > // Forces the client and server to be running with the same > > > version of the specified file // ( e.g., a player model ). > > > // Calling this has no effect in single player > > > void (*pfnForceUnmodified) ( FORCE_TYPE type, > > > float *mins, float *maxs, const char *filename ); > > > > > > void (*pfnGetPlayerStats) ( const edict_t > > > *pClient, int *ping, int *packet_loss ); > > > > > > void (*pfnAddServerCommand) ( char *cmd_name, > > > void (*function) (void) ); > > > > > > // For voice communications, set which clients hear eachother. // > > > NOTE: these functions take player entity indices (starting at 1). > > > qboolean (*pfnVoice_GetClientListening)(int iReceiver, int > > > iSender); qboolean (*pfnVoice_SetClientListening)(int iReceiver, > > > int iSender, qboolean bListen); > > > > > > const char *(*pfnGetPlayerAuthId) ( edict_t *e ); > > > } enginefuncs_t; > > > > > > > > > > > > > -----Original Message----- > > > > From: Florian Zschocke [mailto:[EMAIL PROTECTED]] > > > > Sent: Sunday, April 21, 2002 12:40 PM > > > > To: HL coders > > > > Subject: [hlcoders] Updated SDK for 1109? > > > > > > > > > > > > Since there were changes to the interface my guess is that there > > > > will be an update to the SDK when 1109 got released. > > > > > > > > I would like to suggest to base future updates of the SDK on the > > > > conversions of botman and Will Day which fixed some bugs and > > > > brought the SDK up to par. That would make life way easier for > > > > those of us who do not use MSVC for their development. > > > > > > > > So, Valve, any chance to see a SDK which actually compiles on > > > > gcc or MingW? > > > > > > > > Florian. _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > > > > archives, please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > > > [ winmail.dat of type application/ms-tnef deleted ] > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders