Yea, how do change from SDK to SDK because I have a lot of uncommented
spagetti code that seems to blend in nicely with the current HalfLife
code (there should be a 'highlight changes' button).

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Paul Samways
Sent: Monday, April 22, 2002 10:02 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Updated SDK for 1109?


I know, but I felt like asking now while the panic is still fresh ;)

----- Original Message -----
From: "Nathan Taylor" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, April 21, 2002 10:51 PM
Subject: Re: [hlcoders] Updated SDK for 1109?


> You still have till 1.1.1.0 for that.
>
> Woah I like the sound of that ;)
>
> -  Lakario
> "This has been another thrillingly useless mail from the mind of
> Nathan, cheers."
>
> ----- Original Message -----
> From: "Paul Samways" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Sunday, April 21, 2002 5:44 PM
> Subject: Re: [hlcoders] Updated SDK for 1109?
>
>
> > Out of curiosity, how much work are we looking at to get mods moved
> > over
> to
> > the new SDK. I realise it's a ways off but I presume you can gauge
> > it in some vague sense. eg. next to none, a whole lot, etc.
> >
> > Just the idea of a new SDK (and one that's been altered to support
> different
> > compilers, etc) fills me with an 'oh great, another way to fall
> > behind
the
> > curve' type feeling ;)
> >
> > ----- Original Message -----
> > From: "Leon Hartwig" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Sunday, April 21, 2002 8:48 PM
> > Subject: RE: [hlcoders] Updated SDK for 1109?
> >
> >
> > > This is a multi-part message in MIME format.
> > > --
> > > There won't be an updated SDK for 1109.  There will definitely be
> > > one
> for
> > > the release after.  There will probably be beta SDK releases
> > > between
> 1109
> > > and the next release.  I think that about covers it the
won't/will/might
> > > be's. :)
> > >
> > > As for compilers, I'm already making the changes so both GCC
> > > 2.91.66
and
> > GCC
> > > 2.95.2 will build the SDK.  So, you can look forward to that.  As
> > > for
> > other
> > > compilers (MingW and Borland would be the only other likely
candidates),
> > > that may or may not happen.  It depends on how much time, probably
mine
> > :),
> > > is available.
> > >
> > > I'm not sure if this has already been covered, but the interface
change
> > for
> > > 1109 is a new func in enginefuncs_t, GetPlayerAuthID().  The only
> > > mods
> > that
> > > need to worry about this are obviously the ones that want to do
anything
> > > with user IDs (won/steam), and mods that act as a proxy or
> > > passthrough
> for
> > > the server DLL (like metamod, most bots, etc).  The end of the
> > enginefuncs_t
> > > struct will now need to look like this if your mod falls into the
above
> > > categories:
> > >
> > > // Forces the client and server to be running with the same
> > > version of the specified file //  ( e.g., a player model ).
> > > // Calling this has no effect in single player
> > > void (*pfnForceUnmodified) ( FORCE_TYPE type,
> > > float *mins, float *maxs, const char *filename );
> > >
> > > void (*pfnGetPlayerStats) ( const edict_t
> > > *pClient, int *ping, int *packet_loss );
> > >
> > > void (*pfnAddServerCommand) ( char *cmd_name,
> > > void (*function) (void) );
> > >
> > > // For voice communications, set which clients hear eachother. //
> > > NOTE: these functions take player entity indices (starting at 1).
> > > qboolean (*pfnVoice_GetClientListening)(int iReceiver, int
> > > iSender); qboolean (*pfnVoice_SetClientListening)(int iReceiver,
> > > int iSender, qboolean bListen);
> > >
> > > const char *(*pfnGetPlayerAuthId) ( edict_t *e );
> > > } enginefuncs_t;
> > >
> > >
> > >
> > > > -----Original Message-----
> > > > From: Florian Zschocke [mailto:[EMAIL PROTECTED]]
> > > > Sent: Sunday, April 21, 2002 12:40 PM
> > > > To: HL coders
> > > > Subject: [hlcoders] Updated SDK for 1109?
> > > >
> > > >
> > > > Since there were changes to the interface my guess is that there

> > > > will be an update to the SDK when 1109 got released.
> > > >
> > > > I would like to suggest to base future updates of the SDK on the

> > > > conversions of botman and Will Day which fixed some bugs and
> > > > brought the SDK up to par. That would make life way easier for
> > > > those of us who do not use MSVC for their development.
> > > >
> > > > So, Valve, any chance to see a SDK which actually compiles on
> > > > gcc or MingW?
> > > >
> > > > Florian. _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives, please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > --
> > > [ winmail.dat of type application/ms-tnef deleted ]
> > > --
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> > archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
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