That method of detecting doesn't detect all opengl.dll hacks, etc That only detects wrappers, but you can hook functions using the IAT And not get detected with only that method..
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Michael A. Hobson Sent: Friday, 26 April 2002 4:40 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Anti-cheat code in mods Botman: Actually, AHL Beta 5 and Desert Crisis both have API Hooking detection anti-cheat built-in and have had it since HL 1.1.0.8 / SDK 2.2. This code was developed by Ikkyo of Desert Crisis. I had some small technical input into version 2 of this code, which now uses an additional technique I devised called "API Inventorying" on the modules loaded into HL.EXE's process space. "API Inventorying" detects PE Images with duplicate exported API's, which is the signature of any DLL replacement API Hooking. This particular technique catchs all OPENGL32.DLL replacement cheat programs. At 09:59 AM 04/25/2002 -0700, Botman wrote: >Valve has stated in the dedicated server e-mail lists that right now >the only thing that is included in the anti-cheat is the blocking of >client DLL hooking. > >OpenGL wall hacks and other non-client DLL cheats (scripts, etc.) will >still work. Also Counter-Strike is the only MOD with anti-cheat >protection built into it. Anti-cheats will be added to the other MODs >in the "near" future. {OLD}Sneaky_Bastard! Michael A. Hobson email: [EMAIL PROTECTED] icq: #2186709 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders