I would like to extend an invitation to those MOD developers that would be
interested in working with the HLGuard (formerly CSGuard) team, over at
United Admins, to help prevent cheating in your MODs.  If interested, please
reply privately to me at [EMAIL PROTECTED]  Thanks!


HoundDawg

United Admins - Game Server Admin Association
http://www.unitedadmins.com

----- Original Message -----
From: "Martin Webrant" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, April 26, 2002 7:37 AM
Subject: RE: [hlcoders] Anti-cheat code in mods


> AG mod has had aimbot detection a year now. But it works more like a
> virusscanner and checks all dlls loaded in the hl.exe processes. A mess
> to keep up with new cheats ;)
> /Martin 'BulliT' Webrant
> www.planethalflife.com/agmod
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of botman
> Sent: den 25 april 2002 20:58
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Anti-cheat code in mods
>
>
> > Actually, AHL Beta 5 and Desert Crisis both have API Hooking detection
>
> > anti-cheat built-in and have had it since HL 1.1.0.8 / SDK 2.2.
> >
>
> Okay, I guess I should have made that a little more clear...
>
> Counter-Strike is the only MOD (of the one's created and/or maintained
> by
> Valve) with anti-cheat protection built into it.  Half-Life deathmatch,
> TFC, DMC and Ricochet do not currently have Valve's anti-cheat code
> integrated in with the MOD code.
>
> Jeffrey "botman" Broome
>
>
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