Could it have anything to do with "Info string length exceeded" messages
popping up all the time in the console? I dunno... I'm shootin in the dark
here. I know that has SOMETHING to do with player physics, and I know the
physics are predicted (I'm pretty sure anyway).

???? Anyone???
-Mazor


>From: "Cale Dunlap" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>Subject: RE: [hlcoders] HL1109 Prediction Problems?
>Date: Fri, 26 Apr 2002 05:03:56 +0000
>
>That IS the previous thing, thats the first one there is in the call stack,
>the other 2 are !HW calls, I can't see what they do. So I'm completely
>clueless.
>
>I even went as far as removing ALL of my custom weapons from the game, and
>it still did it, with regular HL weapons.
>
>-Mazor
>
>
>>From: "James Mitchell" <[EMAIL PROTECTED]>
>>Reply-To: [EMAIL PROTECTED]
>>To: <[EMAIL PROTECTED]>
>>Subject: RE: [hlcoders] HL1109 Prediction Problems?
>>Date: Fri, 26 Apr 2002 14:04:36 +1000
>>
>>Check the previous thing in the call stack, see what that is, because
>>its probley something that contains a pointer to a function, that has
>>nothing..
>>
>>Because 00000000() is going to be the header, not a function unless it
>>rewrites the PE in the memory
>>
>>-----Original Message-----
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED]] On Behalf Of Cale Dunlap
>>Sent: Friday, 26 April 2002 1:57 PM
>>To: [EMAIL PROTECTED]
>>Subject: [hlcoders] HL1109 Prediction Problems?
>>
>>
>>Has anyone else been getting crashes when cl_lw is 1 in their mods ONLY
>>with 1109? This has been happening to me, my debugger isn't telling me
>>ANYTHING at all, the call stack has 3 calls in it, 2 to the engine, and
>>for whatever reason, one to 00000000(), I'm not even sure what library
>>thats being called from, but thats what it crashes on due to an access
>>violation. This ONLY happens in HL1109, not with any previous version.
>>Me and a couple other testers have also had this same problem, so its
>>not our computers, unless its one bigass coincidence. Suggestions?
>>BTW: Yes I have 3 custom weapons, all w/ client side prediction enabled
>>on them.
>>
>>-Mazor
>>[EMAIL PROTECTED]
>>
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>>
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>
>
>
>
>"Even in death, feelings carry on; love -- the ultimate power -- will stay
>within me, as I will stay with thee."
>-Me
>
>
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"Even in death, feelings carry on; love -- the ultimate power -- will stay
within me, as I will stay with thee."
-Me


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