Are you going to share? ;) Alfred
----- Original Message ----- From: "HoundDawg" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, May 07, 2002 3:29 PM Subject: Re: [hlcoders] Detecting Client Video Mode from Server > Thank you everyone for answering so quickly. We did find a way and it > really wasn't any of these, go figure. ;-) Actually, it was sort of close > to botman's first reply. > > HoundDawg > > United Admins - Game Server Admin Association > http://www.unitedadmins.com > > ----- Original Message ----- > From: "botman" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Monday, May 06, 2002 12:44 PM > Subject: Re: [hlcoders] Detecting Client Video Mode from Server > > > > > Just be glad that the Half-Life engine doesn't include any "browser" > type > > > feature that allows servers to download code and run it on the client > (that's > > > assuming that Valve has plugged all the buffer overflow problems in the > > > engine network code)! :) > > > > Oh, wait a minute. Actually I guess with Steam is does allow this! Now > all > > you've got to do is hack into the domain name server and redirect the > > speakeasy.net domain to your rogue server and start serving up all kinds > of > > nasty Steam code! ;) > > > > Jeffrey "botman" Broome > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders