Are you going to share? ;)

Alfred

----- Original Message -----
From: "HoundDawg" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, May 07, 2002 3:29 PM
Subject: Re: [hlcoders] Detecting Client Video Mode from Server


> Thank you everyone for answering so quickly.  We did find a way and it
> really wasn't any of these, go figure.  ;-)  Actually, it was sort of
close
> to botman's first reply.
>
> HoundDawg
>
> United Admins - Game Server Admin Association
> http://www.unitedadmins.com
>
> ----- Original Message -----
> From: "botman" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, May 06, 2002 12:44 PM
> Subject: Re: [hlcoders] Detecting Client Video Mode from Server
>
>
> > > Just be glad that the Half-Life engine doesn't include any "browser"
> type
> > > feature that allows servers to download code and run it on the client
> (that's
> > > assuming that Valve has plugged all the buffer overflow problems in
the
> > > engine network code)!  :)
> >
> > Oh, wait a minute.  Actually I guess with Steam is does allow this!  Now
> all
> > you've got to do is hack into the domain name server and redirect the
> > speakeasy.net domain to your rogue server and start serving up all kinds
> of
> > nasty Steam code!  ;)
> >
> > Jeffrey "botman" Broome
> >
> > _______________________________________________
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> >
> >
> >
>
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