Sure, the client 3D video cvars don't exist if they are in software mode.
Quite an easy solution really.  Feel better?

Although, we still would like to have the ability to query the values of
client cvars.


HoundDawg

United Admins - Game Server Admin Association
http://www.unitedadmins.com

----- Original Message -----
From: "Alfred" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, May 07, 2002 1:11 AM
Subject: Re: [hlcoders] Detecting Client Video Mode from Server


> Are you going to share? ;)
>
> Alfred
>
> ----- Original Message -----
> From: "HoundDawg" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, May 07, 2002 3:29 PM
> Subject: Re: [hlcoders] Detecting Client Video Mode from Server
>
>
> > Thank you everyone for answering so quickly.  We did find a way and it
> > really wasn't any of these, go figure.  ;-)  Actually, it was sort of
> close
> > to botman's first reply.
> >
> > HoundDawg
> >
> > United Admins - Game Server Admin Association
> > http://www.unitedadmins.com
> >
> > ----- Original Message -----
> > From: "botman" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Monday, May 06, 2002 12:44 PM
> > Subject: Re: [hlcoders] Detecting Client Video Mode from Server
> >
> >
> > > > Just be glad that the Half-Life engine doesn't include any "browser"
> > type
> > > > feature that allows servers to download code and run it on the
client
> > (that's
> > > > assuming that Valve has plugged all the buffer overflow problems in
> the
> > > > engine network code)!  :)
> > >
> > > Oh, wait a minute.  Actually I guess with Steam is does allow this!
Now
> > all
> > > you've got to do is hack into the domain name server and redirect the
> > > speakeasy.net domain to your rogue server and start serving up all
kinds
> > of
> > > nasty Steam code!  ;)
> > >
> > > Jeffrey "botman" Broome
> > >
> > > _______________________________________________
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> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
> _______________________________________________
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>
>

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