Ahh now Bitmap said to me that we were going to be having this code donated
on the basis that we don't share it. But if that's ok with you then I'm fine
with it.

----- Original Message -----
From: Persuter <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, May 13, 2002 3:40 AM
Subject: RE: [hlcoders] triApi speed problems


> Given that my particle engine is completely free for anyone to use, I
> invite pasting of the code.
>
> Persuter
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > [EMAIL PROTECTED]] On Behalf Of Chris 'Tal-N' Blane
> > Sent: Sunday, May 12, 2002 1:40 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlcoders] triApi speed problems
> >
> > Yeah i don't mind Rainmaker posting the explosion code since the
> particle
> > engine is needed as well to make use of it so cut and pasters can't
> use
> > it.
> >
> > ----- Original Message -----
> > From: Miguel Aleman <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Sunday, May 12, 2002 1:48 AM
> > Subject: Re: [hlcoders] triApi speed problems
> >
> >
> > > VSYNC puts a limit on overall frame rate, and it would not change in
> the
> > > presence of particle blending. Chris, do you mind posting the
> section of
> > > code you are using to render the particle to make sure you are doing
> it
> > > correctly. I can get thousands of particles on screen before a major
> > > slowdown.
> > >
> > > ----- Original Message -----
> > > From: "Chris 'Tal-N' Blane" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Saturday, May 11, 2002 7:33 PM
> > > Subject: Re: [hlcoders] triApi speed problems
> > >
> > >
> > > > I'd love to tell ya it worked... but it's still the same problem.
> :(
> > > Anyone
> > > > else got any ideas. ( it was on originally btw and tuning it off
> > didn't
> > > > help) And these are the most recent drivers from Nvidia
> [4.13.01.2832
> > > > version]
> > > >
> > > > ----- Original Message -----
> > > > From: Maximilian Marx <[EMAIL PROTECTED]>
> > > > To: <[EMAIL PROTECTED]>
> > > > Sent: Sunday, May 12, 2002 1:16 AM
> > > > Subject: Re: [hlcoders] triApi speed problems
> > > >
> > > >
> > > > > when using detonator driver go to control panel -> display ->
> > > settings ->
> > > > > advanced -> geforce2 -> advanced -> opengl settings -> vertical
> > sync ->
> > > > > always off
> > > > > ----- Original Message -----
> > > > > From: "Chris 'Tal-N' Blane" <[EMAIL PROTECTED]>
> > > > > To: <[EMAIL PROTECTED]>
> > > > > Sent: Sunday, May 12, 2002 2:01 AM
> > > > > Subject: Re: [hlcoders] triApi speed problems
> > > > >
> > > > >
> > > > > > Would this vsynch be a HL setting or something in device
> > > manager/display
> > > > > > properties?
> > > > > >
> > > > > > ----- Original Message -----
> > > > > > From: botman <[EMAIL PROTECTED]>
> > > > > > To: <[EMAIL PROTECTED]>
> > > > > > Sent: Sunday, May 12, 2002 12:53 AM
> > > > > > Subject: Re: [hlcoders] triApi speed problems
> > > > > >
> > > > > >
> > > > > > > > Read the other post for more details, why would this
> effect
> > one
> > > > system
> > > > > > of
> > > > > > > a
> > > > > > > > higher spec 1.1Ghz 512Mb Ram with the same gfx card but
> not a
> > far
> > > > > slower
> > > > > > > > one?
> > > > > > >
> > > > > > > Do you have VSYNC enabled on one video card (the fast one)
> and
> > > > disabled
> > > > > on
> > > > > > > the other (the slow one)?  Check the video adapter settings
> in
> > the
> > > > > control
> > > > > > > panel to see if VSYNC is enabled or not.  (P.S. most people
> will
> > > have
> > > > > > VSYNC
> > > > > > > enabled since this is the default).
> > > > > > >
> > > > > > > Jeffrey "botman" Broome
> > > > > > >
> > > > > > > _______________________________________________
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> > > > > > >
> > > > > > >
> > > > > >
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> > > > > >
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