No, the code for the engine is fully free for anyone who wants it (lol,
not like it's particularly amazing). I also gave you guys an example
particle system which I asked you not to distribute.

Persuter

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED]] On Behalf Of Chris 'Tal-N' Blane
> Sent: Monday, May 13, 2002 1:11 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] triApi speed problems
>
> Ahh now Bitmap said to me that we were going to be having this code
> donated
> on the basis that we don't share it. But if that's ok with you then
I'm
> fine
> with it.
>
> ----- Original Message -----
> From: Persuter <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, May 13, 2002 3:40 AM
> Subject: RE: [hlcoders] triApi speed problems
>
>
> > Given that my particle engine is completely free for anyone to use,
I
> > invite pasting of the code.
> >
> > Persuter
> >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > > [EMAIL PROTECTED]] On Behalf Of Chris 'Tal-N' Blane
> > > Sent: Sunday, May 12, 2002 1:40 PM
> > > To: [EMAIL PROTECTED]
> > > Subject: Re: [hlcoders] triApi speed problems
> > >
> > > Yeah i don't mind Rainmaker posting the explosion code since the
> > particle
> > > engine is needed as well to make use of it so cut and pasters
can't
> > use
> > > it.
> > >
> > > ----- Original Message -----
> > > From: Miguel Aleman <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Sunday, May 12, 2002 1:48 AM
> > > Subject: Re: [hlcoders] triApi speed problems
> > >
> > >
> > > > VSYNC puts a limit on overall frame rate, and it would not
change in
> > the
> > > > presence of particle blending. Chris, do you mind posting the
> > section of
> > > > code you are using to render the particle to make sure you are
doing
> > it
> > > > correctly. I can get thousands of particles on screen before a
major
> > > > slowdown.
> > > >
> > > > ----- Original Message -----
> > > > From: "Chris 'Tal-N' Blane" <[EMAIL PROTECTED]>
> > > > To: <[EMAIL PROTECTED]>
> > > > Sent: Saturday, May 11, 2002 7:33 PM
> > > > Subject: Re: [hlcoders] triApi speed problems
> > > >
> > > >
> > > > > I'd love to tell ya it worked... but it's still the same
problem.
> > :(
> > > > Anyone
> > > > > else got any ideas. ( it was on originally btw and tuning it
off
> > > didn't
> > > > > help) And these are the most recent drivers from Nvidia
> > [4.13.01.2832
> > > > > version]
> > > > >
> > > > > ----- Original Message -----
> > > > > From: Maximilian Marx <[EMAIL PROTECTED]>
> > > > > To: <[EMAIL PROTECTED]>
> > > > > Sent: Sunday, May 12, 2002 1:16 AM
> > > > > Subject: Re: [hlcoders] triApi speed problems
> > > > >
> > > > >
> > > > > > when using detonator driver go to control panel -> display
->
> > > > settings ->
> > > > > > advanced -> geforce2 -> advanced -> opengl settings ->
vertical
> > > sync ->
> > > > > > always off
> > > > > > ----- Original Message -----
> > > > > > From: "Chris 'Tal-N' Blane" <[EMAIL PROTECTED]>
> > > > > > To: <[EMAIL PROTECTED]>
> > > > > > Sent: Sunday, May 12, 2002 2:01 AM
> > > > > > Subject: Re: [hlcoders] triApi speed problems
> > > > > >
> > > > > >
> > > > > > > Would this vsynch be a HL setting or something in device
> > > > manager/display
> > > > > > > properties?
> > > > > > >
> > > > > > > ----- Original Message -----
> > > > > > > From: botman <[EMAIL PROTECTED]>
> > > > > > > To: <[EMAIL PROTECTED]>
> > > > > > > Sent: Sunday, May 12, 2002 12:53 AM
> > > > > > > Subject: Re: [hlcoders] triApi speed problems
> > > > > > >
> > > > > > >
> > > > > > > > > Read the other post for more details, why would this
> > effect
> > > one
> > > > > system
> > > > > > > of
> > > > > > > > a
> > > > > > > > > higher spec 1.1Ghz 512Mb Ram with the same gfx card
but
> > not a
> > > far
> > > > > > slower
> > > > > > > > > one?
> > > > > > > >
> > > > > > > > Do you have VSYNC enabled on one video card (the fast
one)
> > and
> > > > > disabled
> > > > > > on
> > > > > > > > the other (the slow one)?  Check the video adapter
settings
> > in
> > > the
> > > > > > control
> > > > > > > > panel to see if VSYNC is enabled or not.  (P.S. most
people
> > will
> > > > have
> > > > > > > VSYNC
> > > > > > > > enabled since this is the default).
> > > > > > > >
> > > > > > > > Jeffrey "botman" Broome
> > > > > > > >
> > > > > > > > _______________________________________________
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> > > > > > > >
> > > > > > > >
> > > > > > >
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