I have a nasty feeling you arnt going to like these results. I tested your mod on three machines over two operating systems and 3 types of rendering. I created a custom map for testing, you can get it here: http://www.planethalflife.com/kuja/testmap.bsp
------------ Test bed one: 1.5ghz Athlon tb Radeon 8500DV / 128 4gb Ram Win2k Advanced Server / Win98 OpenGL Results: 100fps constant, when exploded, 99.6 fps D3d Results: 48-50fps, when exploded, dropped to 46fps Software: 32-28 fps. when exploded, dropped to 6-7fps Conclusion: It didnt even hiccup, except for software mode. I like the way your explosion looks ;). Possible reasons for software slowdown include the fact that software doesnt us any video card memory or anything like that. ----------- ------------ Test Bed TWO: 800mhz Athlon (not tb) ATI XPert98 (based off the rage3d chipset) 96mb ram WinMe OpenGL Results: DNR (xpert98 wont run gl for some reason) D3d Results: 33-36 fps, when exploded, dropped to 27-28 fps Software: 20-22fps, when exploded, 0-1 fps (ouch) Conclusion: This computer is my sisters, and its a piece of crap. However, in 3d accellerated mode, it did quite nicely, with only about a 5-6 fps drop. ------------ ------------- Test Bed THREE: 1.4ghz Athlon TB GeForce 3 TI200 320mb Ram Windows XP Open GL Results: 70-80 fps, when exploded, dropped to 30-40 fps D3d results: 40-48 fps, when exploded, dropped to 18-20 fps Software: 32-28 fps. when exploded, dropped to 12-15 fps Conclusion: OUCH! This thing really took a whallup. Its a nice machine, and it couldnt take your measly 5 explosions. -------------- Overall Conclusions: It appears that the ATI cards handle your explosions quite nicely, whereas the GF3 just totally died. I think its related to a driver issue with refresh rates or something as I mentioned earlier. BTW - Nice damn explosions ;) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders