We'd like to get it working smoothly before work on it's apprerence, the
final plan is to also create debris of the same type as the materials around
it similar to how material sounds are made.

----- Original Message -----
From: Chris Foss <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, May 13, 2002 10:59 PM
Subject: Re: [hlcoders] Re: triApi speed problems


> Well, the results are in, that's a purdy explosion, you got there.
>
> AMD K6-2 350,320mb ram, Voodoo3 3000
>
> Crossfire:
> 800x600: 13-15 FPS in the open. framerate drop not noticible.
>
> your explosion needs to be taller, though. it'd be a cool effect for a
> heavier than air gas cloud...
> ----- Original Message -----
> From: "Chris 'Tal-N' Blane" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, May 13, 2002 2:21 PM
> Subject: Re: [hlcoders] Re: triApi speed problems
>
>
> > I think that's the problems since the scale of the sprites were always
> > large.
> >
> > ----- Original Message -----
> > From: Tom <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Monday, May 13, 2002 9:07 PM
> > Subject: Re: [hlcoders] Re: triApi speed problems
> >
> >
> > > On my system 1.2ghz Tbird, 256meg ram, GF2 gts the fps drops from 71
to
> 37
> > > when it explodes, _but_ most of the time the explosion isnt on screen
> for
> > > long enough to even see it!
> > >
> > > I think the problem is that you are streching the sprites 2 much and
> > because
> > > of this your getting large areas of alpha blending which means that
alot
> > of
> > > calcuations must be done to get the right colour behind the sprites.
> > >
> > >
> > > ----- Original Message -----
> > > From: "Chris 'Tal-N' Blane" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Monday, May 13, 2002 8:11 PM
> > > Subject: Re: [hlcoders] Re: triApi speed problems
> > >
> > >
> > > > Ahhi  didnt' think that the explosion.mdl was still needed casue it
> was
> > > from
> > > > an old way we attempted. I'll reupload it with that back in then.
And
> no
> > > it
> > > > isn't netgraph casusing it because it frame rate still drops the
same
> > with
> > > > the r-speeds and developer 1 set up.
> > > >
> > > >
> > > > ----- Original Message -----
> > > > From: Kuja <[EMAIL PROTECTED]>
> > > > To: <[EMAIL PROTECTED]>
> > > > Sent: Monday, May 13, 2002 7:53 PM
> > > > Subject: RE: [hlcoders] Re: triApi speed problems
> > > >
> > > >
> > > > > Error: ModNumForNames Model "explosion.mdl" not found.
> > > > >
> > > > > Also, you mentioned that you used net_graph to check on your fps?
> > > > > if you have a slower computer net_graph on anything but 3 will
slow
> > you
> > > > down
> > > > > tremendously.
> > > > >
> > > > > -----Original Message-----
> > > > > From: [EMAIL PROTECTED]
> > > > > [mailto:[EMAIL PROTECTED]]On Behalf Of Chris
> > 'Tal-N'
> > > > > Blane
> > > > > Sent: Monday, May 13, 2002 2:42 PM
> > > > > To: [EMAIL PROTECTED]
> > > > > Subject: Re: [hlcoders] Re: triApi speed problems
> > > > >
> > > > >
> > > > > Yeah i realised, here's the URL to the file.
> > > > >
> > > > > www.c4software.net/dt/bug/TestMod.zip
> > > > >
> > > > > Let me know the details of the test on your system pleez. Oh and
> don't
> > > > load
> > > > > up boot_camp becasue this version contains an early alpha of our
> > > inventory
> > > > > system so you won't be able to test on that map.
> > > > >
> > > > >
> > > > > ----- Original Message -----
> > > > > From: Yacketta, Ronald <[EMAIL PROTECTED]>
> > > > > To: <[EMAIL PROTECTED]>
> > > > > Sent: Monday, May 13, 2002 7:32 PM
> > > > > Subject: RE: [hlcoders] Re: triApi speed problems
> > > > >
> > > > >
> > > > > > Sorry,  but attachments of any size/format are rejected by the
> list.
> > > > > > Post a URL link to it ....
> > > > > >
> > > > > > > -----Original Message-----
> > > > > > > From: Chris 'Tal-N' Blane [mailto:[EMAIL PROTECTED]]
> > > > > > > Sent: Monday, May 13, 2002 14:17
> > > > > > > To: [EMAIL PROTECTED]
> > > > > > > Subject: Re: [hlcoders] Re: triApi speed problems
> > > > > > >
> > > > > > >
> > > > > > > This is a multi-part message in MIME format.
> > > > > > > --
> > > > > > > It's not an easily solvable problem otherwise we wouldn't
> > > > > > > have asked. Anyway until Rain posts the code the most i can
> > > > > > > do is attatch the testmod with the added particle explosion
> > > > > > > effects. Just load up any map ad use explosive weapons and
> > > > > > > use net_graph to take a note of the frame rate. This version
> > > > > > > currently uses 5 particles per explosion and the frame rate
> > > > > > > drop from 70 to 40 on my machine even now. Put more than 2
> > > > > > > blasts near to each other for the most obvious effect though.
> > > > > > >
> > > > > > > Let's hope that attachments work on this list. This one is
> 752kb.
> > > > > > >
> > > > > > >
> > > > > > > ----- Original Message -----
> > > > > > > From: Dynerman David M <[EMAIL PROTECTED]>
> > > > > > > To: <[EMAIL PROTECTED]>
> > > > > > > Sent: Monday, May 13, 2002 4:48 PM
> > > > > > > Subject: RE: [hlcoders] Re: triApi speed problems
> > > > > > >
> > > > > > >
> > > > > > > > Anyone else find it funny that on this coding mailing list
> > > > > > > this thread
> > > > > > > > (with probably an easily solvable coding problem) has not
> posted
> > > > > > > > source code in about 5 days of its existence?
> > > > > > > >
> > > > > > > > :D
> > > > > > > >
> > > > > > > > david
> > > > > > > >
> > > > > > > > -----Original Message-----
> > > > > > > > From: Josh Coyne [mailto:[EMAIL PROTECTED]]
> > > > > > > > Sent: Monday, May 13, 2002 10:23 AM
> > > > > > > > To: [EMAIL PROTECTED]
> > > > > > > > Subject: Re: [hlcoders] Re: triApi speed problems
> > > > > > > >
> > > > > > > > D:
> > > > > > > >
> > > > > > > > nastey
> > > > > > > >
> > > > > > > > ----- Original Message -----
> > > > > > > > From: "David Flor" <[EMAIL PROTECTED]>
> > > > > > > > To: <[EMAIL PROTECTED]>
> > > > > > > > Sent: Monday, May 13, 2002 11:09 AM
> > > > > > > > Subject: RE: [hlcoders] Re: triApi speed problems
> > > > > > > >
> > > > > > > >
> > > > > > > > > Generally, if I remember correctly, under a standard Win2K
> > > > > > > > installation,
> > > > > > > > > the applications take 2Gb and the "system" takes the
> > > > > > > rest. In Win2K
> > > > > > > > > ADVANCED SERVER, there's a way to get 3Gb for the app and
> 1Gb
> > > for
> > > > > > > > > the "system".
> > > > > > > > >
> > > > > > > > > Using different APIs provided in Windows, it is possible
> > > > > > > to have an
> > > > > > > > > application use more than that, but it's not pretty...
> > > > > > > > >
> > > > > > > > > -----Original Message-----
> > > > > > > > > From: [EMAIL PROTECTED]
> > > > > > > > > [mailto:[EMAIL PROTECTED]] On Behalf
Of
> JR
> > > > > > > > > Sent: Monday, May 13, 2002 2:04 AM
> > > > > > > > > To: [EMAIL PROTECTED]
> > > > > > > > > Subject: Re: [hlcoders] Re: triApi speed problems
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Maybe Windows takes up the other Gb? :)
> > > > > > > > >
> > > > > > > > > ----- Original Message -----
> > > > > > > > > From: "Tom" <[EMAIL PROTECTED]>
> > > > > > > > > To: <[EMAIL PROTECTED]>
> > > > > > > > > Sent: Sunday, May 12, 2002 11:51 PM
> > > > > > > > > Subject: Re: [hlcoders] Re: triApi speed problems
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > > is it supost to use 3GB or are you just a sloppy
> programmer
> > :)
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > ----- Original Message -----
> > > > > > > > > > From: "David Flor" <[EMAIL PROTECTED]>
> > > > > > > > > > To: <[EMAIL PROTECTED]>
> > > > > > > > > > Sent: Monday, May 13, 2002 6:13 AM
> > > > > > > > > > Subject: RE: [hlcoders] Re: triApi speed problems
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > > Because he CAN!
> > > > > > > > > > >
> > > > > > > > > > > I have 1Gb on one machine, w/ 768Mb on my secondary.
> Trust
> > > me,
> > > > > > > > it's
> > > > > > > > > > > real comforting to know that memory won't be an issue.
> > > > > > > > > > >
> > > > > > > > > > > And I have written heavily database intensive
> > > > > > > applications that
> > > > > > > > use
> > > > > > > > > > > every bit of those 4Gb (well, 3Gb, if you want to get
> > > > > > > > technical...).
> > > > > > > > > > >
> > > > > > > > > > > Tnx & Rgds...
> > > > > > > > > > > David Flor
> > > > > > > > > > > Lead Programmer, "The Opera" -
> > > http://opera.redeemedsoft.com/
> > > > > > > > > > >
> > > > > > > > > > > -----Original Message-----
> > > > > > > > > > > From: [EMAIL PROTECTED]
> > > > > > > > > > > [mailto:[EMAIL PROTECTED]] On
Behalf
> > Of
> > > > > > > > > > > Roachfood - the-coming.com
> > > > > > > > > > > Sent: Sunday, May 12, 2002 11:25 PM
> > > > > > > > > > > To: [EMAIL PROTECTED]
> > > > > > > > > > > Subject: Re: [hlcoders] Re: triApi speed problems
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > what in God's name do you need 4 gig of ram for
besides
> > some
> > > > > > > > > > > sort
> > > > > > > > of
> > > > > > > > >
> > > > > > > > > > > bragging rights?  Geezus.... I have 512 and i never
use
> > more
> > > > > > > > > > > than 300.....
> > > > > > > > > > > =)
> > > > > > > > > > >
> > > > > > > > > > > You win the ram contest...
> > > > > > > > > > >
> > > > > > > > > > > Roachie
> > > > > > > > > > > ----- Original Message -----
> > > > > > > > > > > From: "Kuja" <[EMAIL PROTECTED]>
> > > > > > > > > > > To: <[EMAIL PROTECTED]>
> > > > > > > > > > > Sent: Sunday, May 12, 2002 7:23 PM
> > > > > > > > > > > Subject: RE: [hlcoders] Re: triApi speed problems
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > > Send it here also, I have a really awesome computer
> that
> > > > > > > > > > > > should
> > > > > > > > be
> > > > > > > > >
> > > > > > > > > > > > able to handle anything
> > > > > > > > > > > >
> > > > > > > > > > > > Specs: 1.5ghz athlon tb, 4 gigs of ram, ATI Radeon
> 8500.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > -----Original Message-----
> > > > > > > > > > > > From: [EMAIL PROTECTED]
> > > > > > > > > > > > [mailto:[EMAIL PROTECTED]]On
> Behalf
> > Of
> > > > > > > > > > > > Chris Foss
> > > > > > > > > > > > Sent: Sunday, May 12, 2002 8:12 PM
> > > > > > > > > > > > To: [EMAIL PROTECTED]
> > > > > > > > > > > > Subject: Re: [hlcoders] Re: triApi speed problems
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > From: "Chris 'Tal-N' Blane" <[EMAIL PROTECTED]>
> > > > > > > > > > > > > Ask Rain, i was only have old source before this
was
> > > > > > > > developed.
> > > > > > > > > > > > > I can
> > > > > > > > > > > send
> > > > > > > > > > > > > the testmod folder but i don't think that the list
> > > allows
> > > > > > > > > > > > > for
> > > > > > > > > > > attatchments
> > > > > > > > > > > > > no matter how small.
> > > > > > > > > > > >
> > > > > > > > > > > > Well, send it here, I'll test it on my box...
> > > > > > > > > > > >
> > > > > > > > > > > > specs:
> > > > > > > > > > > > K6-2 350, voodoo3, 320mb ram
> > > > > > > > > > > >
> > > > > > > > > > > > I'll see if it's hardware dependant.
> > > > > > > > > > > >
> > > > > > > > > > > > E-Mail: [EMAIL PROTECTED]
> > > > > > > > > > > >
> > > > > > > > > > > > _______________________________________________
> > > > > > > > > > > > To unsubscribe, edit your list preferences, or view
> > > > > > > the list
> > > > > > > > > > > > archives,
> > > > > > > > > > >
> > > > > > > > > > > > please visit:
> > > > > > > > > > > >
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > > > > > > > >
> > > > > > > > > > > > _______________________________________________
> > > > > > > > > > > > To unsubscribe, edit your list preferences, or view
> > > > > > > the list
> > > > > > > > > > > > archives,
> > > > > > > > > > > please visit:
> > > > > > > > > > > >
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > _______________________________________________
> > > > > > > > > > > To unsubscribe, edit your list preferences, or view
the
> > list
> > > > > > > > > > > archives, please visit:
> > > > > > > > > > >
http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > _______________________________________________
> > > > > > > > > > > To unsubscribe, edit your list preferences, or view
the
> > list
> > > > > > > > > > > archives,
> > > > > > > > > > please visit:
> > > > > > > > > > >
http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > _______________________________________________
> > > > > > > > > > To unsubscribe, edit your list preferences, or view the
> list
> > > > > > > > archives,
> > > > > > > > > please visit:
> > > > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > >
> > > > > > > > > _______________________________________________
> > > > > > > > > To unsubscribe, edit your list preferences, or view the
list
> > > > > > > > > archives, please visit:
> > > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > _______________________________________________
> > > > > > > > > To unsubscribe, edit your list preferences, or view the
list
> > > > > > > > > archives,
> > > > > > > > please visit:
> > > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > > > > >
> > > > > > > >
> > > > > > > > _______________________________________________
> > > > > > > > To unsubscribe, edit your list preferences, or view the
> > > > > > > list archives,
> > > > > > > > please visit:
> > > > > > > http://list.valvesoftware.com/mailman/listinfo> /hlcoders
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > > _______________________________________________
> > > > > > > > To unsubscribe, edit your list preferences, or view the
> > > > > > > list archives,
> > > > > > > please visit:
> > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > > > >
> > > > > > > >
> > > > > > > --
> > > > > > > [ TestMod.zip of type application/x-zip-compressed deleted ]
> > > > > > > --
> > > > > > >
> > > > > > > _______________________________________________
> > > > > > > To unsubscribe, edit your list preferences, or view the list
> > > > > > > archives, please visit:
> > > > > > > http://list.valvesoftware.com/mailman/listinfo> /hlcoders
> > > > > > >
> > > > > > _______________________________________________
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > >
> > > > > >
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >
> > > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to