Well, the results are in, that's a purdy explosion, you got there.

AMD K6-2 350,320mb ram, Voodoo3 3000

Crossfire:
800x600: 13-15 FPS in the open. framerate drop not noticible.

your explosion needs to be taller, though. it'd be a cool effect for a
heavier than air gas cloud...
----- Original Message -----
From: "Chris 'Tal-N' Blane" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, May 13, 2002 2:21 PM
Subject: Re: [hlcoders] Re: triApi speed problems


> I think that's the problems since the scale of the sprites were always
> large.
>
> ----- Original Message -----
> From: Tom <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, May 13, 2002 9:07 PM
> Subject: Re: [hlcoders] Re: triApi speed problems
>
>
> > On my system 1.2ghz Tbird, 256meg ram, GF2 gts the fps drops from 71 to
37
> > when it explodes, _but_ most of the time the explosion isnt on screen
for
> > long enough to even see it!
> >
> > I think the problem is that you are streching the sprites 2 much and
> because
> > of this your getting large areas of alpha blending which means that alot
> of
> > calcuations must be done to get the right colour behind the sprites.
> >
> >
> > ----- Original Message -----
> > From: "Chris 'Tal-N' Blane" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Monday, May 13, 2002 8:11 PM
> > Subject: Re: [hlcoders] Re: triApi speed problems
> >
> >
> > > Ahhi  didnt' think that the explosion.mdl was still needed casue it
was
> > from
> > > an old way we attempted. I'll reupload it with that back in then. And
no
> > it
> > > isn't netgraph casusing it because it frame rate still drops the same
> with
> > > the r-speeds and developer 1 set up.
> > >
> > >
> > > ----- Original Message -----
> > > From: Kuja <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Monday, May 13, 2002 7:53 PM
> > > Subject: RE: [hlcoders] Re: triApi speed problems
> > >
> > >
> > > > Error: ModNumForNames Model "explosion.mdl" not found.
> > > >
> > > > Also, you mentioned that you used net_graph to check on your fps?
> > > > if you have a slower computer net_graph on anything but 3 will slow
> you
> > > down
> > > > tremendously.
> > > >
> > > > -----Original Message-----
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED]]On Behalf Of Chris
> 'Tal-N'
> > > > Blane
> > > > Sent: Monday, May 13, 2002 2:42 PM
> > > > To: [EMAIL PROTECTED]
> > > > Subject: Re: [hlcoders] Re: triApi speed problems
> > > >
> > > >
> > > > Yeah i realised, here's the URL to the file.
> > > >
> > > > www.c4software.net/dt/bug/TestMod.zip
> > > >
> > > > Let me know the details of the test on your system pleez. Oh and
don't
> > > load
> > > > up boot_camp becasue this version contains an early alpha of our
> > inventory
> > > > system so you won't be able to test on that map.
> > > >
> > > >
> > > > ----- Original Message -----
> > > > From: Yacketta, Ronald <[EMAIL PROTECTED]>
> > > > To: <[EMAIL PROTECTED]>
> > > > Sent: Monday, May 13, 2002 7:32 PM
> > > > Subject: RE: [hlcoders] Re: triApi speed problems
> > > >
> > > >
> > > > > Sorry,  but attachments of any size/format are rejected by the
list.
> > > > > Post a URL link to it ....
> > > > >
> > > > > > -----Original Message-----
> > > > > > From: Chris 'Tal-N' Blane [mailto:[EMAIL PROTECTED]]
> > > > > > Sent: Monday, May 13, 2002 14:17
> > > > > > To: [EMAIL PROTECTED]
> > > > > > Subject: Re: [hlcoders] Re: triApi speed problems
> > > > > >
> > > > > >
> > > > > > This is a multi-part message in MIME format.
> > > > > > --
> > > > > > It's not an easily solvable problem otherwise we wouldn't
> > > > > > have asked. Anyway until Rain posts the code the most i can
> > > > > > do is attatch the testmod with the added particle explosion
> > > > > > effects. Just load up any map ad use explosive weapons and
> > > > > > use net_graph to take a note of the frame rate. This version
> > > > > > currently uses 5 particles per explosion and the frame rate
> > > > > > drop from 70 to 40 on my machine even now. Put more than 2
> > > > > > blasts near to each other for the most obvious effect though.
> > > > > >
> > > > > > Let's hope that attachments work on this list. This one is
752kb.
> > > > > >
> > > > > >
> > > > > > ----- Original Message -----
> > > > > > From: Dynerman David M <[EMAIL PROTECTED]>
> > > > > > To: <[EMAIL PROTECTED]>
> > > > > > Sent: Monday, May 13, 2002 4:48 PM
> > > > > > Subject: RE: [hlcoders] Re: triApi speed problems
> > > > > >
> > > > > >
> > > > > > > Anyone else find it funny that on this coding mailing list
> > > > > > this thread
> > > > > > > (with probably an easily solvable coding problem) has not
posted
> > > > > > > source code in about 5 days of its existence?
> > > > > > >
> > > > > > > :D
> > > > > > >
> > > > > > > david
> > > > > > >
> > > > > > > -----Original Message-----
> > > > > > > From: Josh Coyne [mailto:[EMAIL PROTECTED]]
> > > > > > > Sent: Monday, May 13, 2002 10:23 AM
> > > > > > > To: [EMAIL PROTECTED]
> > > > > > > Subject: Re: [hlcoders] Re: triApi speed problems
> > > > > > >
> > > > > > > D:
> > > > > > >
> > > > > > > nastey
> > > > > > >
> > > > > > > ----- Original Message -----
> > > > > > > From: "David Flor" <[EMAIL PROTECTED]>
> > > > > > > To: <[EMAIL PROTECTED]>
> > > > > > > Sent: Monday, May 13, 2002 11:09 AM
> > > > > > > Subject: RE: [hlcoders] Re: triApi speed problems
> > > > > > >
> > > > > > >
> > > > > > > > Generally, if I remember correctly, under a standard Win2K
> > > > > > > installation,
> > > > > > > > the applications take 2Gb and the "system" takes the
> > > > > > rest. In Win2K
> > > > > > > > ADVANCED SERVER, there's a way to get 3Gb for the app and
1Gb
> > for
> > > > > > > > the "system".
> > > > > > > >
> > > > > > > > Using different APIs provided in Windows, it is possible
> > > > > > to have an
> > > > > > > > application use more than that, but it's not pretty...
> > > > > > > >
> > > > > > > > -----Original Message-----
> > > > > > > > From: [EMAIL PROTECTED]
> > > > > > > > [mailto:[EMAIL PROTECTED]] On Behalf Of
JR
> > > > > > > > Sent: Monday, May 13, 2002 2:04 AM
> > > > > > > > To: [EMAIL PROTECTED]
> > > > > > > > Subject: Re: [hlcoders] Re: triApi speed problems
> > > > > > > >
> > > > > > > >
> > > > > > > > Maybe Windows takes up the other Gb? :)
> > > > > > > >
> > > > > > > > ----- Original Message -----
> > > > > > > > From: "Tom" <[EMAIL PROTECTED]>
> > > > > > > > To: <[EMAIL PROTECTED]>
> > > > > > > > Sent: Sunday, May 12, 2002 11:51 PM
> > > > > > > > Subject: Re: [hlcoders] Re: triApi speed problems
> > > > > > > >
> > > > > > > >
> > > > > > > > > is it supost to use 3GB or are you just a sloppy
programmer
> :)
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > ----- Original Message -----
> > > > > > > > > From: "David Flor" <[EMAIL PROTECTED]>
> > > > > > > > > To: <[EMAIL PROTECTED]>
> > > > > > > > > Sent: Monday, May 13, 2002 6:13 AM
> > > > > > > > > Subject: RE: [hlcoders] Re: triApi speed problems
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > > Because he CAN!
> > > > > > > > > >
> > > > > > > > > > I have 1Gb on one machine, w/ 768Mb on my secondary.
Trust
> > me,
> > > > > > > it's
> > > > > > > > > > real comforting to know that memory won't be an issue.
> > > > > > > > > >
> > > > > > > > > > And I have written heavily database intensive
> > > > > > applications that
> > > > > > > use
> > > > > > > > > > every bit of those 4Gb (well, 3Gb, if you want to get
> > > > > > > technical...).
> > > > > > > > > >
> > > > > > > > > > Tnx & Rgds...
> > > > > > > > > > David Flor
> > > > > > > > > > Lead Programmer, "The Opera" -
> > http://opera.redeemedsoft.com/
> > > > > > > > > >
> > > > > > > > > > -----Original Message-----
> > > > > > > > > > From: [EMAIL PROTECTED]
> > > > > > > > > > [mailto:[EMAIL PROTECTED]] On Behalf
> Of
> > > > > > > > > > Roachfood - the-coming.com
> > > > > > > > > > Sent: Sunday, May 12, 2002 11:25 PM
> > > > > > > > > > To: [EMAIL PROTECTED]
> > > > > > > > > > Subject: Re: [hlcoders] Re: triApi speed problems
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > what in God's name do you need 4 gig of ram for besides
> some
> > > > > > > > > > sort
> > > > > > > of
> > > > > > > >
> > > > > > > > > > bragging rights?  Geezus.... I have 512 and i never use
> more
> > > > > > > > > > than 300.....
> > > > > > > > > > =)
> > > > > > > > > >
> > > > > > > > > > You win the ram contest...
> > > > > > > > > >
> > > > > > > > > > Roachie
> > > > > > > > > > ----- Original Message -----
> > > > > > > > > > From: "Kuja" <[EMAIL PROTECTED]>
> > > > > > > > > > To: <[EMAIL PROTECTED]>
> > > > > > > > > > Sent: Sunday, May 12, 2002 7:23 PM
> > > > > > > > > > Subject: RE: [hlcoders] Re: triApi speed problems
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > > Send it here also, I have a really awesome computer
that
> > > > > > > > > > > should
> > > > > > > be
> > > > > > > >
> > > > > > > > > > > able to handle anything
> > > > > > > > > > >
> > > > > > > > > > > Specs: 1.5ghz athlon tb, 4 gigs of ram, ATI Radeon
8500.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > -----Original Message-----
> > > > > > > > > > > From: [EMAIL PROTECTED]
> > > > > > > > > > > [mailto:[EMAIL PROTECTED]]On
Behalf
> Of
> > > > > > > > > > > Chris Foss
> > > > > > > > > > > Sent: Sunday, May 12, 2002 8:12 PM
> > > > > > > > > > > To: [EMAIL PROTECTED]
> > > > > > > > > > > Subject: Re: [hlcoders] Re: triApi speed problems
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > From: "Chris 'Tal-N' Blane" <[EMAIL PROTECTED]>
> > > > > > > > > > > > Ask Rain, i was only have old source before this was
> > > > > > > developed.
> > > > > > > > > > > > I can
> > > > > > > > > > send
> > > > > > > > > > > > the testmod folder but i don't think that the list
> > allows
> > > > > > > > > > > > for
> > > > > > > > > > attatchments
> > > > > > > > > > > > no matter how small.
> > > > > > > > > > >
> > > > > > > > > > > Well, send it here, I'll test it on my box...
> > > > > > > > > > >
> > > > > > > > > > > specs:
> > > > > > > > > > > K6-2 350, voodoo3, 320mb ram
> > > > > > > > > > >
> > > > > > > > > > > I'll see if it's hardware dependant.
> > > > > > > > > > >
> > > > > > > > > > > E-Mail: [EMAIL PROTECTED]
> > > > > > > > > > >
> > > > > > > > > > > _______________________________________________
> > > > > > > > > > > To unsubscribe, edit your list preferences, or view
> > > > > > the list
> > > > > > > > > > > archives,
> > > > > > > > > >
> > > > > > > > > > > please visit:
> > > > > > > > > > >
http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > > > > > > >
> > > > > > > > > > > _______________________________________________
> > > > > > > > > > > To unsubscribe, edit your list preferences, or view
> > > > > > the list
> > > > > > > > > > > archives,
> > > > > > > > > > please visit:
> > > > > > > > > > >
http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > _______________________________________________
> > > > > > > > > > To unsubscribe, edit your list preferences, or view the
> list
> > > > > > > > > > archives, please visit:
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> > > > > > > > > >
> > > > > > > > > >
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> > > > > > > > > > To unsubscribe, edit your list preferences, or view the
> list
> > > > > > > > > > archives,
> > > > > > > > > please visit:
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> > > > > > > > > >
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> > > > > > > archives,
> > > > > > > > please visit:
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> > > > > > > > >
> > > > > > > > >
> > > > > > > >
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> > > > > > > >
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> > > > > > > > _______________________________________________
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> > > > > > > please visit:
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> > > > > > > >
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> > > > > > > please visit:
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> > > > > > >
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> > > > > > >
> > > > > > >
> > > > > > --
> > > > > > [ TestMod.zip of type application/x-zip-compressed deleted ]
> > > > > > --
> > > > > >
> > > > > > _______________________________________________
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > > > > archives, please visit:
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> > > > > >
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> archives,
> > > > please visit:
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> > > > >
> > > >
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> > > > please visit:
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> > > >
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> >
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> >
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