Well, the results are in, that's a purdy explosion, you got there. AMD K6-2 350,320mb ram, Voodoo3 3000
Crossfire: 800x600: 13-15 FPS in the open. framerate drop not noticible. your explosion needs to be taller, though. it'd be a cool effect for a heavier than air gas cloud... ----- Original Message ----- From: "Chris 'Tal-N' Blane" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, May 13, 2002 2:21 PM Subject: Re: [hlcoders] Re: triApi speed problems > I think that's the problems since the scale of the sprites were always > large. > > ----- Original Message ----- > From: Tom <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Monday, May 13, 2002 9:07 PM > Subject: Re: [hlcoders] Re: triApi speed problems > > > > On my system 1.2ghz Tbird, 256meg ram, GF2 gts the fps drops from 71 to 37 > > when it explodes, _but_ most of the time the explosion isnt on screen for > > long enough to even see it! > > > > I think the problem is that you are streching the sprites 2 much and > because > > of this your getting large areas of alpha blending which means that alot > of > > calcuations must be done to get the right colour behind the sprites. > > > > > > ----- Original Message ----- > > From: "Chris 'Tal-N' Blane" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Monday, May 13, 2002 8:11 PM > > Subject: Re: [hlcoders] Re: triApi speed problems > > > > > > > Ahhi didnt' think that the explosion.mdl was still needed casue it was > > from > > > an old way we attempted. I'll reupload it with that back in then. And no > > it > > > isn't netgraph casusing it because it frame rate still drops the same > with > > > the r-speeds and developer 1 set up. > > > > > > > > > ----- Original Message ----- > > > From: Kuja <[EMAIL PROTECTED]> > > > To: <[EMAIL PROTECTED]> > > > Sent: Monday, May 13, 2002 7:53 PM > > > Subject: RE: [hlcoders] Re: triApi speed problems > > > > > > > > > > Error: ModNumForNames Model "explosion.mdl" not found. > > > > > > > > Also, you mentioned that you used net_graph to check on your fps? > > > > if you have a slower computer net_graph on anything but 3 will slow > you > > > down > > > > tremendously. > > > > > > > > -----Original Message----- > > > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED]]On Behalf Of Chris > 'Tal-N' > > > > Blane > > > > Sent: Monday, May 13, 2002 2:42 PM > > > > To: [EMAIL PROTECTED] > > > > Subject: Re: [hlcoders] Re: triApi speed problems > > > > > > > > > > > > Yeah i realised, here's the URL to the file. > > > > > > > > www.c4software.net/dt/bug/TestMod.zip > > > > > > > > Let me know the details of the test on your system pleez. Oh and don't > > > load > > > > up boot_camp becasue this version contains an early alpha of our > > inventory > > > > system so you won't be able to test on that map. > > > > > > > > > > > > ----- Original Message ----- > > > > From: Yacketta, Ronald <[EMAIL PROTECTED]> > > > > To: <[EMAIL PROTECTED]> > > > > Sent: Monday, May 13, 2002 7:32 PM > > > > Subject: RE: [hlcoders] Re: triApi speed problems > > > > > > > > > > > > > Sorry, but attachments of any size/format are rejected by the list. > > > > > Post a URL link to it .... > > > > > > > > > > > -----Original Message----- > > > > > > From: Chris 'Tal-N' Blane [mailto:[EMAIL PROTECTED]] > > > > > > Sent: Monday, May 13, 2002 14:17 > > > > > > To: [EMAIL PROTECTED] > > > > > > Subject: Re: [hlcoders] Re: triApi speed problems > > > > > > > > > > > > > > > > > > This is a multi-part message in MIME format. > > > > > > -- > > > > > > It's not an easily solvable problem otherwise we wouldn't > > > > > > have asked. Anyway until Rain posts the code the most i can > > > > > > do is attatch the testmod with the added particle explosion > > > > > > effects. Just load up any map ad use explosive weapons and > > > > > > use net_graph to take a note of the frame rate. This version > > > > > > currently uses 5 particles per explosion and the frame rate > > > > > > drop from 70 to 40 on my machine even now. Put more than 2 > > > > > > blasts near to each other for the most obvious effect though. > > > > > > > > > > > > Let's hope that attachments work on this list. This one is 752kb. > > > > > > > > > > > > > > > > > > ----- Original Message ----- > > > > > > From: Dynerman David M <[EMAIL PROTECTED]> > > > > > > To: <[EMAIL PROTECTED]> > > > > > > Sent: Monday, May 13, 2002 4:48 PM > > > > > > Subject: RE: [hlcoders] Re: triApi speed problems > > > > > > > > > > > > > > > > > > > Anyone else find it funny that on this coding mailing list > > > > > > this thread > > > > > > > (with probably an easily solvable coding problem) has not posted > > > > > > > source code in about 5 days of its existence? > > > > > > > > > > > > > > :D > > > > > > > > > > > > > > david > > > > > > > > > > > > > > -----Original Message----- > > > > > > > From: Josh Coyne [mailto:[EMAIL PROTECTED]] > > > > > > > Sent: Monday, May 13, 2002 10:23 AM > > > > > > > To: [EMAIL PROTECTED] > > > > > > > Subject: Re: [hlcoders] Re: triApi speed problems > > > > > > > > > > > > > > D: > > > > > > > > > > > > > > nastey > > > > > > > > > > > > > > ----- Original Message ----- > > > > > > > From: "David Flor" <[EMAIL PROTECTED]> > > > > > > > To: <[EMAIL PROTECTED]> > > > > > > > Sent: Monday, May 13, 2002 11:09 AM > > > > > > > Subject: RE: [hlcoders] Re: triApi speed problems > > > > > > > > > > > > > > > > > > > > > > Generally, if I remember correctly, under a standard Win2K > > > > > > > installation, > > > > > > > > the applications take 2Gb and the "system" takes the > > > > > > rest. In Win2K > > > > > > > > ADVANCED SERVER, there's a way to get 3Gb for the app and 1Gb > > for > > > > > > > > the "system". > > > > > > > > > > > > > > > > Using different APIs provided in Windows, it is possible > > > > > > to have an > > > > > > > > application use more than that, but it's not pretty... > > > > > > > > > > > > > > > > -----Original Message----- > > > > > > > > From: [EMAIL PROTECTED] > > > > > > > > [mailto:[EMAIL PROTECTED]] On Behalf Of JR > > > > > > > > Sent: Monday, May 13, 2002 2:04 AM > > > > > > > > To: [EMAIL PROTECTED] > > > > > > > > Subject: Re: [hlcoders] Re: triApi speed problems > > > > > > > > > > > > > > > > > > > > > > > > Maybe Windows takes up the other Gb? :) > > > > > > > > > > > > > > > > ----- Original Message ----- > > > > > > > > From: "Tom" <[EMAIL PROTECTED]> > > > > > > > > To: <[EMAIL PROTECTED]> > > > > > > > > Sent: Sunday, May 12, 2002 11:51 PM > > > > > > > > Subject: Re: [hlcoders] Re: triApi speed problems > > > > > > > > > > > > > > > > > > > > > > > > > is it supost to use 3GB or are you just a sloppy programmer > :) > > > > > > > > > > > > > > > > > > > > > > > > > > > ----- Original Message ----- > > > > > > > > > From: "David Flor" <[EMAIL PROTECTED]> > > > > > > > > > To: <[EMAIL PROTECTED]> > > > > > > > > > Sent: Monday, May 13, 2002 6:13 AM > > > > > > > > > Subject: RE: [hlcoders] Re: triApi speed problems > > > > > > > > > > > > > > > > > > > > > > > > > > > > Because he CAN! > > > > > > > > > > > > > > > > > > > > I have 1Gb on one machine, w/ 768Mb on my secondary. Trust > > me, > > > > > > > it's > > > > > > > > > > real comforting to know that memory won't be an issue. > > > > > > > > > > > > > > > > > > > > And I have written heavily database intensive > > > > > > applications that > > > > > > > use > > > > > > > > > > every bit of those 4Gb (well, 3Gb, if you want to get > > > > > > > technical...). > > > > > > > > > > > > > > > > > > > > Tnx & Rgds... > > > > > > > > > > David Flor > > > > > > > > > > Lead Programmer, "The Opera" - > > http://opera.redeemedsoft.com/ > > > > > > > > > > > > > > > > > > > > -----Original Message----- > > > > > > > > > > From: [EMAIL PROTECTED] > > > > > > > > > > [mailto:[EMAIL PROTECTED]] On Behalf > Of > > > > > > > > > > Roachfood - the-coming.com > > > > > > > > > > Sent: Sunday, May 12, 2002 11:25 PM > > > > > > > > > > To: [EMAIL PROTECTED] > > > > > > > > > > Subject: Re: [hlcoders] Re: triApi speed problems > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > what in God's name do you need 4 gig of ram for besides > some > > > > > > > > > > sort > > > > > > > of > > > > > > > > > > > > > > > > > > bragging rights? Geezus.... I have 512 and i never use > more > > > > > > > > > > than 300..... > > > > > > > > > > =) > > > > > > > > > > > > > > > > > > > > You win the ram contest... > > > > > > > > > > > > > > > > > > > > Roachie > > > > > > > > > > ----- Original Message ----- > > > > > > > > > > From: "Kuja" <[EMAIL PROTECTED]> > > > > > > > > > > To: <[EMAIL PROTECTED]> > > > > > > > > > > Sent: Sunday, May 12, 2002 7:23 PM > > > > > > > > > > Subject: RE: [hlcoders] Re: triApi speed problems > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Send it here also, I have a really awesome computer that > > > > > > > > > > > should > > > > > > > be > > > > > > > > > > > > > > > > > > > able to handle anything > > > > > > > > > > > > > > > > > > > > > > Specs: 1.5ghz athlon tb, 4 gigs of ram, ATI Radeon 8500. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > -----Original Message----- > > > > > > > > > > > From: [EMAIL PROTECTED] > > > > > > > > > > > [mailto:[EMAIL PROTECTED]]On Behalf > Of > > > > > > > > > > > Chris Foss > > > > > > > > > > > Sent: Sunday, May 12, 2002 8:12 PM > > > > > > > > > > > To: [EMAIL PROTECTED] > > > > > > > > > > > Subject: Re: [hlcoders] Re: triApi speed problems > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > From: "Chris 'Tal-N' Blane" <[EMAIL PROTECTED]> > > > > > > > > > > > > Ask Rain, i was only have old source before this was > > > > > > > developed. > > > > > > > > > > > > I can > > > > > > > > > > send > > > > > > > > > > > > the testmod folder but i don't think that the list > > allows > > > > > > > > > > > > for > > > > > > > > > > attatchments > > > > > > > > > > > > no matter how small. > > > > > > > > > > > > > > > > > > > > > > Well, send it here, I'll test it on my box... > > > > > > > > > > > > > > > > > > > > > > specs: > > > > > > > > > > > K6-2 350, voodoo3, 320mb ram > > > > > > > > > > > > > > > > > > > > > > I'll see if it's hardware dependant. > > > > > > > > > > > > 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TestMod.zip of type application/x-zip-compressed deleted ] > > > > > > -- > > > > > > > > > > > > _______________________________________________ > > > > > > To unsubscribe, edit your list preferences, or view the list > > > > > > archives, please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo> /hlcoders > > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > > 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