Is it possible to preprocess client commands being sent to the server before they're sent?
I'd like to run an md5digest on a password argument before it flys off over the internet to the server. Is this possible? I was going to have players persistent info stored against AuthID, but then I realised it'd be nice to be able to log in at someone elses machine and still get your stats/score updated. So now I need some way of a player entering a username/password combo and not have a plaintext password either travel across the network or be stored in a text file (which would happen if I used a cvar wouldn't it?). Any suggestions to throw into the pot? Paul _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders