you can intercept clientcommands fine cside, look for the "special" command which is got cside and see how its done for that. Im not sure if you could get arguments, but if say you had a vgui to login, then the username and password could be gained from there, encoded and then sent over the network.
----- Original Message ----- From: "Paul Samways" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, June 14, 2002 6:54 PM Subject: [hlcoders] Client commands > Is it possible to preprocess client commands being sent to the server before > they're sent? > > I'd like to run an md5digest on a password argument before it flys off over > the internet to the server. Is this possible? > > I was going to have players persistent info stored against AuthID, but then > I realised it'd be nice to be able to log in at someone elses machine and > still get your stats/score updated. So now I need some way of a player > entering a username/password combo and not have a plaintext password either > travel across the network or be stored in a text file (which would happen if > I used a cvar wouldn't it?). > > Any suggestions to throw into the pot? > > Paul > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders