fov doesn't work since SDK 2.2 it's defualt_fov now -Ms
From: "Cortex" <[EMAIL PROTECTED]> Reply-To: [EMAIL PROTECTED] To: <[EMAIL PROTECTED]> Subject: Re: [hlcoders] Why doesn't zoom work anymore ? Date: Thu, 17 Oct 2002 13:57:38 +0200 As I remember, you have to set "m_pPlayer->pev->fov" too. If it doesn't help, please post the piece of code where you set the FOV :) I've a "Foved" weapon, so I'll be able to compare with my code and to help you ;) - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st ) - email : [EMAIL PROTECTED] & ICQ : 71548738 Mike <[EMAIL PROTECTED]> nous disait : > Hi, > > We've recently changed SDK's from 2.1 to 2.2... everything works fine > except I can't alter the FOV anymore... > > We are using the same weapon code as in the previous SDK, but it > doesn't want to zoom. > > I've even tried changing the FOV from the console while running the > game... I get conformation that the value has changed, but the view > doesn't... > > i.e.: > > Type in console: FOV > reply is: fov is 0 > > Type in console: FOV 20 > > Type in console: FOV > reply is: fov is 20 > > So the value is definately changing. Has anyone got any ideas why ? > > Mike. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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