Thanks Steven,

worked a treat.

Mike.
----- Original Message -----
From: "Steven Guy" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, October 17, 2002 3:46 PM
Subject: Re: [hlcoders] Why doesn't zoom work anymore ?


> fov doesn't work since SDK 2.2 it's defualt_fov now
>
> -Ms
>
>
>
> >From: "Cortex" <[EMAIL PROTECTED]>
> >Reply-To: [EMAIL PROTECTED]
> >To: <[EMAIL PROTECTED]>
> >Subject: Re: [hlcoders] Why doesn't zoom work anymore ?
> >Date: Thu, 17 Oct 2002 13:57:38 +0200
> >
> >As I remember, you have to set "m_pPlayer->pev->fov" too.
> >If it doesn't help, please post the piece of code where you set the FOV
:)
> >I've a "Foved" weapon, so I'll be able to compare with my code and to
help
> >you ;)
> >
> >      - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st )
> >      - email : [EMAIL PROTECTED]  &  ICQ : 71548738
> >
> >Mike  <[EMAIL PROTECTED]> nous disait :
> >
> > > Hi,
> > >
> > > We've recently changed SDK's from 2.1 to 2.2... everything works fine
> > > except I can't alter the FOV anymore...
> > >
> > > We are using the same weapon code as in the previous SDK, but it
> > > doesn't want to zoom.
> > >
> > > I've even tried changing the FOV from the console while running the
> > > game... I get conformation that the value has changed, but the view
> > > doesn't...
> > >
> > > i.e.:
> > >
> > > Type in console:    FOV
> > > reply is:                fov is 0
> > >
> > > Type in console:    FOV 20
> > >
> > > Type in console:    FOV
> > > reply is:                fov is 20
> > >
> > > So the value is definately changing.  Has anyone got any ideas why ?
> > >
> > > Mike.
> > >
> > >
> > > _______________________________________________
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> >
> >
> >
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>
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