This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I've recently finished my VGUI HUD. The last thing I added in was a VGUI version of the ammo history (displays items you pick up on the right). This all works fine and dandy no problems.. at least not at first. The whole HUD uses a considerable amount of images, 1 for ammo (changed using setImage when you switch weapons), 12 for the history (changed again using setImage), 2 for the armor and health, and like 16 for each weapon.
The HUD works perfectly without a flaw, at least for the first part. As the game progresses and I pick up more and more items, suddenly the wierdest happens. All the images that aren't completely static (ammo, history, weapons) vanish. They refuse to be drawn, while the armor and health images always stay perfectly fine. This completely boggles me and leads me to almost think a VGUI image can only be changed so many times with setImage before it causes "choas"? Perhaps some pictures will help. Here is the HUD normally, all working correctly. http://www.llamanade.net/ghoul/pictures/error/vgui_image_bug0.jpg Normally if I had recently picked something up it would appear on the right side like it should, but in when this picture was taken I had not picked anything up, so of course there is no image. Also, the browser for the weapons is not open, so nothing there. Now, the bugged picture. http://www.llamanade.net/ghoul/pictures/error/vgui_image_bug1.jpg So then, now as you can see everything that isn't static is gone. I had just picked up some trip mines and they of course didn't show up in the history. In the weapon selector no images are present, at the bottom the primary ammo isn't present. The secondary is because only 2 weapons use secondary ammo, and they are handled differently. The health and armor are there still of course because they aren't modified ever ingame. The only thing I can think of for such behavior is some wierd bug with changing images (setImage and setPos). Either that or I'm just completely missing something. :( If anyone has any ideas, please respond. :) Caleb 'Ghoul' Delnay Project Leader: Kill Or Be Killed http://www.llamanade.net/kobk/ -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

