I encountered something similar to this a while back. Make sure you are
freeing any unused images, there is a limited amount of memory for image
storage (I think... something like this at least) (there is lots of
room, but if you keep allocating new images and never free one then it
quickly adds up).

Cortex wrote:

Hi,

The first thing I had to suggest is to delete/re-set all the images
you need
every time a thing needs to change... It's a quite brute method, but for
testing, it could be a good thing (you can try to draw a pict in the
middle
of the screen to test).

Anyway, your HUD looks pretty cool :)

      - Cortex : HL ALBATOR coder & mapper
      - [EMAIL PROTECTED] & ICQ : 71548738

Caleb 'Ghoul' Delnay wrote:

>This is a multi-part message in MIME format.
>--
>[ Picked text/plain from multipart/alternative ]
>I've recently finished my VGUI HUD.  The last thing I added in was a
>VGUI version of the ammo history (displays items you pick up on the
>right).  This all works fine and dandy no problems..  at least not at
>first.  The whole HUD uses a considerable amount of images, 1 for
>ammo (changed using setImage when you switch weapons), 12 for the
>history (changed again using setImage), 2 for the armor and health,
>and like 16 for each weapon.
>
>The HUD works perfectly without a flaw, at least for the first part.
>As the game progresses and I pick up more and more items, suddenly
>the wierdest happens.  All the images that aren't completely static
>(ammo, history, weapons) vanish.  They refuse to be drawn, while the
>armor and health images always stay perfectly fine.  This completely
>boggles me and leads me to almost think a VGUI image can only be
>changed so many times with setImage before it causes "choas"?
>Perhaps some pictures will help.
>
>Here is the HUD normally, all working correctly.
>
>http://www.llamanade.net/ghoul/pictures/error/vgui_image_bug0.jpg
>
>Normally if I had recently picked something up it would appear on the
>right side like it should, but in when this picture was taken I had
>not picked anything up, so of course there is no image.  Also, the
>browser for the weapons is not open, so nothing there.  Now, the
>bugged picture.
>
>http://www.llamanade.net/ghoul/pictures/error/vgui_image_bug1.jpg
>
>So then, now as you can see everything that isn't static is gone.  I
>had just picked up some trip mines and they of course didn't show up
>in the history.  In the weapon selector no images are present, at the
>bottom the primary ammo isn't present.  The secondary is because only
>2 weapons use secondary ammo, and they are handled differently.  The
>health and armor are there still of course because they aren't
>modified ever ingame.
>
>The only thing I can think of for such behavior is some wierd bug
>with changing images (setImage and setPos).  Either that or I'm just
>completely missing something.  :(
>
>If anyone has any ideas, please respond.  :)
>
>Caleb 'Ghoul' Delnay
>Project Leader: Kill Or Be Killed
>http://www.llamanade.net/kobk/



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