Hi,
The first thing I had to suggest is to delete/re-set all the images you need
every time a thing needs to change... It's a quite brute method, but for
testing, it could be a good thing (you can try to draw a pict in the middle
of the screen to test).
Anyway, your HUD looks pretty cool :)
- Cortex : HL ALBATOR coder & mapper
- [EMAIL PROTECTED] & ICQ : 71548738
Caleb 'Ghoul' Delnay wrote:
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> I've recently finished my VGUI HUD. The last thing I added in was a
> VGUI version of the ammo history (displays items you pick up on the
> right). This all works fine and dandy no problems.. at least not at
> first. The whole HUD uses a considerable amount of images, 1 for
> ammo (changed using setImage when you switch weapons), 12 for the
> history (changed again using setImage), 2 for the armor and health,
> and like 16 for each weapon.
>
> The HUD works perfectly without a flaw, at least for the first part.
> As the game progresses and I pick up more and more items, suddenly
> the wierdest happens. All the images that aren't completely static
> (ammo, history, weapons) vanish. They refuse to be drawn, while the
> armor and health images always stay perfectly fine. This completely
> boggles me and leads me to almost think a VGUI image can only be
> changed so many times with setImage before it causes "choas"?
> Perhaps some pictures will help.
>
> Here is the HUD normally, all working correctly.
>
> http://www.llamanade.net/ghoul/pictures/error/vgui_image_bug0.jpg
>
> Normally if I had recently picked something up it would appear on the
> right side like it should, but in when this picture was taken I had
> not picked anything up, so of course there is no image. Also, the
> browser for the weapons is not open, so nothing there. Now, the
> bugged picture.
>
> http://www.llamanade.net/ghoul/pictures/error/vgui_image_bug1.jpg
>
> So then, now as you can see everything that isn't static is gone. I
> had just picked up some trip mines and they of course didn't show up
> in the history. In the weapon selector no images are present, at the
> bottom the primary ammo isn't present. The secondary is because only
> 2 weapons use secondary ammo, and they are handled differently. The
> health and armor are there still of course because they aren't
> modified ever ingame.
>
> The only thing I can think of for such behavior is some wierd bug
> with changing images (setImage and setPos). Either that or I'm just
> completely missing something. :(
>
> If anyone has any ideas, please respond. :)
>
> Caleb 'Ghoul' Delnay
> Project Leader: Kill Or Be Killed
> http://www.llamanade.net/kobk/
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