That was a source tree that split a *long* time ago. I wouldn't say Hammer
is more "newbie friendly" - it's just got a more friendly interface. It's
certainly as powerful as Radiant.

----- Original Message -----
From: "omega" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, January 03, 2003 6:47 PM
Subject: RE: [hlcoders] Engine enhacements been added in next HL patch?


> Funny thing is, qeradiant came from the same source tree that
> worldcraft/hammer did. Just, the guy that did WC made it more newbie
> friendly that's all.
> Personally I cant stand hammer/wc over GTKRadiant, but the hl plugins
> aren't done yet.
>
> GTK Radiant is massively superior =) Just, not for HL junk right now.
>
>
>
> -omega
> Blackened Interactive - http://blackened-interactive.com
> Front Line Force - http://www.flfmod.com
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of Chris
> 'Tal-N' Blane
> Sent: January 3, 2003 11:15 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Engine enhacements been added in next HL patch?
>
> I've used QEradient for HL editing and i have to say that it's a damn
> nightmare trying to set the damn thing u pto use WADs, but i simply
> couldn't
> settle with it once i got past the traumatic set up. I hate to sound
> like
> one of the brainwashed masses but WC/Hammer simply is perfect for Quake
> engine editing I've been using some form of WC since way back when it
> was
> first designed for the original Quake although it has come along in
> leaps
> and bounds since then.
>
>
> ----- Original Message -----
> From: Nick McLaren <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, January 03, 2003 4:01 PM
> Subject: RE: [hlcoders] Engine enhacements been added in next HL patch?
>
>
> >
> > >One thing that I find interesting is that Ritual is using QERadiant
> > instead of Hammer.  Perhaps Ritual's level designers
> > >(all hail Levelord!) are just more familiar with QERadiant and didn't
> > want to have to learn a different interface, but I
> > >wonder if there were any missing features from QERadiant that had to
> be
> > ported from Hammer to support CZ.
> >
> > >Jeffrey "botman" Broome
> >
> >
> > >From what I understand, it IS a modified QERadiant, though I haven't
> > been able to find out exactly what was changed/added yet. Granted none
> > of this is set in stone yet, I'm told that this new modified QERadiant
> > package will be distributed with CS:CZ for level creators to play
> with.
> > That can only be good for all of us. =)
> >
> > -----------------------------
> > Nick McLaren, CCNA, SCSA
> > Battle LAN Technical Admin
> > <[EMAIL PROTECTED]>
> > http://www.battlelan.com/
> > -----------------------------
> >
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to