That was a source tree that split a *long* time ago. I wouldn't say Hammer is more "newbie friendly" - it's just got a more friendly interface. It's certainly as powerful as Radiant.
----- Original Message ----- From: "omega" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, January 03, 2003 6:47 PM Subject: RE: [hlcoders] Engine enhacements been added in next HL patch? > Funny thing is, qeradiant came from the same source tree that > worldcraft/hammer did. Just, the guy that did WC made it more newbie > friendly that's all. > Personally I cant stand hammer/wc over GTKRadiant, but the hl plugins > aren't done yet. > > GTK Radiant is massively superior =) Just, not for HL junk right now. > > > > -omega > Blackened Interactive - http://blackened-interactive.com > Front Line Force - http://www.flfmod.com > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]] On Behalf Of Chris > 'Tal-N' Blane > Sent: January 3, 2003 11:15 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Engine enhacements been added in next HL patch? > > I've used QEradient for HL editing and i have to say that it's a damn > nightmare trying to set the damn thing u pto use WADs, but i simply > couldn't > settle with it once i got past the traumatic set up. I hate to sound > like > one of the brainwashed masses but WC/Hammer simply is perfect for Quake > engine editing I've been using some form of WC since way back when it > was > first designed for the original Quake although it has come along in > leaps > and bounds since then. > > > ----- Original Message ----- > From: Nick McLaren <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Friday, January 03, 2003 4:01 PM > Subject: RE: [hlcoders] Engine enhacements been added in next HL patch? > > > > > > >One thing that I find interesting is that Ritual is using QERadiant > > instead of Hammer. Perhaps Ritual's level designers > > >(all hail Levelord!) are just more familiar with QERadiant and didn't > > want to have to learn a different interface, but I > > >wonder if there were any missing features from QERadiant that had to > be > > ported from Hammer to support CZ. > > > > >Jeffrey "botman" Broome > > > > > > >From what I understand, it IS a modified QERadiant, though I haven't > > been able to find out exactly what was changed/added yet. Granted none > > of this is set in stone yet, I'm told that this new modified QERadiant > > package will be distributed with CS:CZ for level creators to play > with. > > That can only be good for all of us. =) > > > > ----------------------------- > > Nick McLaren, CCNA, SCSA > > Battle LAN Technical Admin > > <[EMAIL PROTECTED]> > > http://www.battlelan.com/ > > ----------------------------- > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders