> This was brought up a while ago, but nothing much was said on the topic. Has > anyone gotten any deeper with the block problem for trains? > > Trains have a limit of 6 or something (I haven't a clue the exact number) of > players before it stops functioning and gibs someone or such. This is a real > problem for multiplayer games that use trains for primary transportation.. > And in large groups, sheesh it gets ugly. > > Wondering if this might be fixed in the next patch as well or something. > Though my guess is no.
I don't think there is a limit on the number of entities. I think it depends on where they are physically (i.e. 6 may work fine as long as no one is blocking anyone else, 2 may cause the second person to gib if they are blocking the first person). The problem with trains is that the moving brush tries to push players out of the way so that it can move forward. If a player is blocked from moving (by another player?), the player will get gibbed. What you really want to do is implement a function similar to what Monsters have for pushing others out of the way. See the DispatchBlocked() function that monsters use to tell each other they want someone to get out of the way. This is more of an SDK issue than it is an engine issue, therefore, an engine patch won't do anything to fix this. Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders