There are instructions in HLTV.doc that describe how to make multiple viewports in HL. (the mechanism HLRally are using to make a rear-view mirror.)
I've been trying out this feature, and although it works fine on my machine (and on most other people's), one person is getting a hall-of-mirrors effect all over the window that's being drawn first. (Apparently it works fine in Direct3D, but not in OpenGL. We want to use OpenGL...) So: Is there anything produced by Valve which uses the multiple -viewports feature? It would be nice to know whether that has problems too, or whether it's my fault for setting something up wrong. And apart from that - is this a known problem? Any suggestions as to what might be going wrong? Any workarounds? -- Laurie Cheers _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders