Well that would suggest that there's two issues rather than one since these two cards work completely differently.
----- Original Message ----- From: Neale Roberts <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, January 15, 2003 1:12 PM Subject: Re: [hlcoders] Multiple viewports in HL? > I think it was probably something to do with the Kyro's tile-based > rendering. > > ----- Original Message ----- > From: "Chris 'Tal-N' Blane" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Wednesday, January 15, 2003 1:03 PM > Subject: Re: [hlcoders] Multiple viewports in HL? > > > > Triangular?, Laurie said they could only be rectangular. Wonder if it's a > > driver or chipset compatibility problem with the current version of HL. > The > > last patch was a fair while ago after all and i know the 4200 is very > recent > > technology, but it's not the Gf4 in general since Laurie has one. > > > > ----- Original Message ----- > > From: Neale Roberts <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Wednesday, January 15, 2003 12:51 PM > > Subject: Re: [hlcoders] Multiple viewports in HL? > > > > > > > We have a similar thing in Eradicators - the only card it's had problems > > > with to date is a Kyro2, which just had a viewport bigger than the > screen, > > > and traingular in shape. > > > > > > ----- Original Message ----- > > > From: "Chris 'Tal-N' Blane" <[EMAIL PROTECTED]> > > > To: <[EMAIL PROTECTED]> > > > Sent: Wednesday, January 15, 2003 12:18 PM > > > Subject: Re: [hlcoders] Multiple viewports in HL? > > > > > > > > > > The problem seems to relate to my Gforce4 4200 card, I've tried > various > > > > driver versions with the same bizzare effect ranging from full screen > > > > blurring to a HOM effect only when the view turns and it's rendered > were > > > > some surfaces should be. > > > > > > > > ----- Original Message ----- > > > > From: <[EMAIL PROTECTED]> > > > > To: <[EMAIL PROTECTED]> > > > > Sent: Wednesday, January 15, 2003 11:55 AM > > > > Subject: [hlcoders] Multiple viewports in HL? > > > > > > > > > > > > > There are instructions in HLTV.doc that describe how to make > > > > > multiple viewports in HL. (the mechanism HLRally are using to > > > > > make a rear-view mirror.) > > > > > > > > > > I've been trying out this feature, and although it works fine on > > > > > my machine (and on most other people's), one person is getting a > > > > > hall-of-mirrors effect all over the window that's being drawn > > > > > first. (Apparently it works fine in Direct3D, but not in OpenGL. > > > > > We want to use OpenGL...) > > > > > > > > > > So: > > > > > Is there anything produced by Valve which uses the multiple > > > > > -viewports feature? It would be nice to know whether that has > > > > > problems too, or whether it's my fault for setting something > > > > > up wrong. > > > > > > > > > > And apart from that - is this a known problem? Any suggestions as > > > > > to what might be going wrong? Any workarounds? > > > > > > > > > > -- > > > > > Laurie Cheers > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders