If you can compile c++ code in vc.net you can compile it in vc6. Project files can easily be converted too. (www.codeproject.com, theres a utility on there call projconverter or something like that; I use it to convert from .net -> vc6 projects)
-omega Blackened Interactive - http://www.blackened-interactive.com Omega Wing - http://owing.blackened-interactive.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of botman Sent: July 18, 2003 12:14 PM To: [EMAIL PROTECTED] > So if you all use MS Visual C++ or Borland C++ Builder I will probably have > to get one of these to get the SDK compiled, right? > And as I don't want to spend hundrets of $/€ or whatever just to compile > the HL SDK I would steal me a copy via one of the file sharing networks as > long as they exist. I just hoped to get around that. Also free IDEs are > usually much smaller. Well, thanks for trying to answer anyway :-] IDEs aren't really necessary anyway... http://planethalflife.com/botman/building.shtml I imagine Half-Life2 will require Visual Studio .NET, so if you don't have a copy yet and plan to do anything HL2 related, you'll probably need to get your hands on a copy of .NET for it. Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders