If you can compile c++ code in vc.net you can compile it in vc6.
Project files can easily be converted too.
(www.codeproject.com, theres a utility on there call projconverter or
something like that; I use it to convert from .net -> vc6 projects)


-omega
Blackened Interactive - http://www.blackened-interactive.com
Omega Wing - http://owing.blackened-interactive.com

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of botman
Sent: July 18, 2003 12:14 PM
To: [EMAIL PROTECTED]

> So if you all use MS Visual C++ or Borland C++ Builder I will probably
have
> to get one of these to get the SDK compiled, right?
> And as I don't want to spend hundrets of $/€ or whatever just to compile
> the HL SDK I would steal me a copy via one of the file sharing networks as
> long as they exist. I just hoped to get around that. Also free IDEs are
> usually much smaller. Well, thanks for trying to answer anyway :-]

IDEs aren't really necessary anyway...

http://planethalflife.com/botman/building.shtml

I imagine Half-Life2 will require Visual Studio .NET, so if you don't have a
copy yet and plan to do anything HL2 related, you'll probably need to get
your hands on a copy of .NET for it.

Jeffrey "botman" Broome

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to