GAH I hope it doesn't require .net that would blow. I write all my code in vi currently, just multiple windows with the right header files open and I'm fine. What makes you think it would require .net? Just being so massive and complex? Or from a learning standpoint you would be best off using an IDE like .net to have all the classes/structure information readily available?
James ----- Original Message ----- From: "botman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, July 18, 2003 9:14 AM Subject: Re: Re[4]: [hlcoders] (no subject) > So if you all use MS Visual C++ or Borland C++ Builder I will probably have > to get one of these to get the SDK compiled, right? > And as I don't want to spend hundrets of $/¤ or whatever just to compile > the HL SDK I would steal me a copy via one of the file sharing networks as > long as they exist. I just hoped to get around that. Also free IDEs are > usually much smaller. Well, thanks for trying to answer anyway :-] IDEs aren't really necessary anyway... http://planethalflife.com/botman/building.shtml I imagine Half-Life2 will require Visual Studio .NET, so if you don't have a copy yet and plan to do anything HL2 related, you'll probably need to get your hands on a copy of .NET for it. Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders