I think Valve announced it somewhere, but he might know better than me.

Am Fri, 18 Jul 2003 10:39:14 -0700 hat James Couzens <[EMAIL PROTECTED]>
geschrieben:

GAH I hope it doesn't require .net that would blow.  I write all my code
in
vi currently, just multiple windows with the right header files open and
I'm
fine.  What makes you think it would require .net?  Just being so massive
and complex?  Or from a learning standpoint you would be best off using
an
IDE like .net to have all the classes/structure information readily
available?

James

----- Original Message -----
From: "botman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, July 18, 2003 9:14 AM
Subject: Re: Re[4]: [hlcoders] (no subject)


So if you all use MS Visual C++ or Borland C++ Builder I will probably
have
to get one of these to get the SDK compiled, right?
And as I don't want to spend hundrets of $/¤ or whatever just to compile
the HL SDK I would steal me a copy via one of the file sharing networks
as
long as they exist. I just hoped to get around that. Also free IDEs are
usually much smaller. Well, thanks for trying to answer anyway :-]

IDEs aren't really necessary anyway...


http://planethalflife.com/botman/building.shtml

I imagine Half-Life2 will require Visual Studio .NET, so if you don't
have a
copy yet and plan to do anything HL2 related, you'll probably need to get
your hands on a copy of .NET for it.

Jeffrey "botman" Broome

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