Could this be related to the problem that is afecting the maps with the
start black and fade to normal flag on?
(it just stays black, doesnt fade to normal)

Does anyone else have this problem also?

Davide (DAV)
Email: [EMAIL PROTECTED]
DAV Levels: http://www.planetquake.com/davlevels/




----- Original Message -----
From: "Cortex" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 17, 2003 6:31 AM
Subject: Re: [hlcoders] Entity's think functions stopping?!


Try to put a "SetThink" at the end of the function, perhaps your think
function calls another function that does a SetThink (0)...

Just a thought :)
Hope this helps.

<=- Michaël "Cortex" Monerau -=>
http://www.hlalbator.fr.st


Cale 'Mazor' Dunlap wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Once again, here at Firearms, we feel that creating the most botched
> up code is our number one priority. thus we have some really weird
> bugs.
>
> Currently, the worst bug holding us back from releasing 2.8 is our
> fa_sd_object entities (search and destroy objects) are not respawning.
> I have a member variable that holds the respawn time (gpGlobals->time
> +
> 5.0 for testing purposes), this is set when the object gets destroyed.
> There's another function, the think function, which is called every
> second to see if the object has been destroyed or not, if it was
> destroyed, it is SUPPOSED to respawn it. Our problem is that the think
> functions only get called once. I know this because I threw an alert
> in the top of the think function. When the object is spawned, the
> think function is set: SetThink(SDThink), then the time to think is
> placed below that: pev->nextthink = gpGlobals->time + 1.0. In the
> think function, this is continually added onto, to hopefully continue
> the think loop: in the think function: pev->nextthink =
> gpGlobals->time +
> 1.0.
>
> Now why is it only getting called once if its supposed to think again
> in 1 second?! Its driving me crazy.
>
> -Cale 'Mazor' Dunlap
> Firearms Programmer



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to