Not Quake 1 graphics engines, which HL1 was based on. No shaders... yes
Quake 2, but they only used parts of the netcode of the Q2 engine.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of tei
Sent: Friday, September 19, 2003 4:57 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Re: hl1 engine suggestions

Hello Cale,

CMD> You do that then you have HL2 :)

CMD> HL1 was based on a Quake 1 graphics engine, and part of a Quake 2
engine
CMD> for net code. Which means: no shaders, no video's as textures, no
neato
CMD> video console...

Humm.. no.
Thats not really true. Most modified Quake2 engines support shaders or
something similar (rscripts). QuakeWorld support uploading skins.


CMD>  and why would anybody need an avatar? It's a game, not
CMD> a chat system.

Avatars?
+showscores

Maybe is a good idea, and modders will use this feature to show the
avatar of the guy has kill you. People like avatars :*]

Chats?
GameSpy alike chats, helpfull to start games?


CMD> I have many more things to say, but I better keep my comments about
this
CMD> post to myself or I'll get myself in trouble.

Hehehe.. thanks!


End of file underconstruction.


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