Not Quake 1 graphics engines, which HL1 was based on. No shaders... yes Quake 2, but they only used parts of the netcode of the Q2 engine.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of tei Sent: Friday, September 19, 2003 4:57 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Re: hl1 engine suggestions Hello Cale, CMD> You do that then you have HL2 :) CMD> HL1 was based on a Quake 1 graphics engine, and part of a Quake 2 engine CMD> for net code. Which means: no shaders, no video's as textures, no neato CMD> video console... Humm.. no. Thats not really true. Most modified Quake2 engines support shaders or something similar (rscripts). QuakeWorld support uploading skins. CMD> and why would anybody need an avatar? It's a game, not CMD> a chat system. Avatars? +showscores Maybe is a good idea, and modders will use this feature to show the avatar of the guy has kill you. People like avatars :*] Chats? GameSpy alike chats, helpfull to start games? CMD> I have many more things to say, but I better keep my comments about this CMD> post to myself or I'll get myself in trouble. Hehehe.. thanks! End of file underconstruction. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders