For those of you running dedicated servers I've seen 2 or 3 poeple post
in IRC about how they have been finding what could be exploitalble
buffer overflows in hlds.  Of course, none of them were willing to
comment any further so I don't know how great a threat this may be.
Anyone running a server should keep a close eye on it though.  It seems
HL1 source was also included as well as Counter-Strike, TF2, and
WorldCraft.  It all builds perfectly with VC6.


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