For those of you running dedicated servers I've seen 2 or 3 poeple post in IRC about how they have been finding what could be exploitalble buffer overflows in hlds. Of course, none of them were willing to comment any further so I don't know how great a threat this may be. Anyone running a server should keep a close eye on it though. It seems HL1 source was also included as well as Counter-Strike, TF2, and WorldCraft. It all builds perfectly with VC6.
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