>> >> Had not obligation other than be fair and make friends. Soo If you >> remove Q1 compatibility from Worldcraft... you gain enemys!.. not >> good. Ooops... maybe compatibility is droooped ? maybe... but is >> forbid at the license AND people as discovered a way to workaround >> (HACK HACK HACK) the problem to still use Worldcraft. q1rad is a >> quake1 tool to light maps with rendersity... maybe a illegal tool, but >> exist. You can also make Q1 maps with Hammer, but Valve forbit it...
P> This is the first time i've seen ANYONE complain about HL2 not supporting P> Quake1 maps (and i know alot of mappers). End of the day this is Valve's P> product, so you either play by their rules or dont play at all. As was P> mentioned they was under no obligation, moneytry or otherwise, to support a P> game by another company in their product. Its a bit like complaining that P> you cant make Quake1 map for UT, different products and different map P> formats. Nope. Complains where about a license that ban tools, SDK source, maps, textures... everything... to use with other engines. Like good old Quake1. Its legit, ok, but is annoying, so people may hate that. I really not care soo much about. I am interested at HL2 only as gammer. Soo you will find 0 or none references to hl2 in my messages. Hehehehe.... I am sorry for my english. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders