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Alright, I've been researching the past few hours, my eyes hurt, and I'm
tired. I want to draw triangles without a texture. Just colors. Why
waste speed doing textures if I just want a flat color? Is this
possible? I cannot make it work at all. As soon as I take the TexCoord
calls out, it no longer works, regardless of me putting in Color() and
Brightness() calls.

So, is the TriAPI only for textured triangles? I can obviously get
around this by making a solid colored texture, but that seems like an
awful hack to me.

Also, where should I start looking to get 'deeper' into the drawing
code? Can I find if we are in OpenGL mode and just start making gl*
calls on my own? Or if we are in DX mode and start making DirectX calls?

Thanks ahead of time.

Keith

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