This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Alright, I've been researching the past few hours, my eyes hurt, and I'm tired. I want to draw triangles without a texture. Just colors. Why waste speed doing textures if I just want a flat color? Is this possible? I cannot make it work at all. As soon as I take the TexCoord calls out, it no longer works, regardless of me putting in Color() and Brightness() calls.
So, is the TriAPI only for textured triangles? I can obviously get around this by making a solid colored texture, but that seems like an awful hack to me. Also, where should I start looking to get 'deeper' into the drawing code? Can I find if we are in OpenGL mode and just start making gl* calls on my own? Or if we are in DX mode and start making DirectX calls? Thanks ahead of time. Keith -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders