Something i like is what ID does with Quake 3 and such. This 'pure
server' thing. Where the clients are forced to load DLL's that are 100%
identical to the server ones. With STEAM this should not be a problem i
guess. When detecting a mismatch between client and server you could
force the client to download a new dll and get it loaded instead.

-Stefan

-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jeffrey "botman"
Broome
Verzonden: maandag 23 februari 2004 18:35
Aan: [EMAIL PROTECTED]
Onderwerp: Re: [hlcoders] CS Cheats - Aimbot in 1.6.


Matt wrote:
> does anyone have any ideas about how to combat aimbots in 1.6?

If there was a good way of doing this, someone would have already come 
out with something that does it.

Internet multiplayer games that run on the PC all rely on some amount of

trust in the client.  As long as the client is trusted by the server, 
there is no foolproof way of preventing someone from altering how the 
client behaves.  You can attempt to make the client alteration as 
difficult as possible using all sorts of methods (encryption, run-time 
code modifications, constantly changing client executables, etc.), but 
in the end, if someone is dedicated enough to want to change how the 
client behaves, this can't be completely stopped.

-- 
Jeffrey "botman" Broome

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