1) When you have your maps and resources remotely hosted, the player will
connect to the server, get the resource list, disconnect, download maps and
resources from the remote host, and then reconnect to the server. The
problem here is that the players slot is not reserved while they are
downloading. When they finish downloading, they try to reconnect and can't.
The reason is that 50 other people have likewise tried to connect,
disconnected, downoaded resources, and the first dozen back to the server
win, and the other 38 people have downloaded maps and resources only to find
that can't play on the server. This wastes a lot of (expensive) bandwidth on
my hosting site, and frustrates a lot of players.

Solution: Keep the player connected to the server while downloading. This
will reserve their slot, and reduce the bandwith being consumed at my
hosting site.

2) I would like to be able to host some files at my remote host, and others
on my server. Currently, you have to put everything on the remote host. If
there is a resource missing at the remote site, the download will abort, and
the player will not be able to play on the server.

Solution: If the resource is not available from the remote host, try to
download it from the server. If it is not on the server, ignore it and let
the player play anyhow.


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