Oops, my bad, this was supposed to go to the hlds list....
----- Original Message ----- From: "Ooks Server" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, March 14, 2004 1:08 PM Subject: [hlcoders] sv_downloadurl issue and request > 1) When you have your maps and resources remotely hosted, the player will > connect to the server, get the resource list, disconnect, download maps and > resources from the remote host, and then reconnect to the server. The > problem here is that the players slot is not reserved while they are > downloading. When they finish downloading, they try to reconnect and can't. > The reason is that 50 other people have likewise tried to connect, > disconnected, downoaded resources, and the first dozen back to the server > win, and the other 38 people have downloaded maps and resources only to find > that can't play on the server. This wastes a lot of (expensive) bandwidth on > my hosting site, and frustrates a lot of players. > > Solution: Keep the player connected to the server while downloading. This > will reserve their slot, and reduce the bandwith being consumed at my > hosting site. > > 2) I would like to be able to host some files at my remote host, and others > on my server. Currently, you have to put everything on the remote host. If > there is a resource missing at the remote site, the download will abort, and > the player will not be able to play on the server. > > Solution: If the resource is not available from the remote host, try to > download it from the server. If it is not on the server, ignore it and let > the player play anyhow. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders