Oops, my bad, this was supposed to go to the hlds list....

----- Original Message -----
From: "Ooks Server" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, March 14, 2004 1:08 PM
Subject: [hlcoders] sv_downloadurl issue and request


> 1) When you have your maps and resources remotely hosted, the player will
> connect to the server, get the resource list, disconnect, download maps
and
> resources from the remote host, and then reconnect to the server. The
> problem here is that the players slot is not reserved while they are
> downloading. When they finish downloading, they try to reconnect and
can't.
> The reason is that 50 other people have likewise tried to connect,
> disconnected, downoaded resources, and the first dozen back to the server
> win, and the other 38 people have downloaded maps and resources only to
find
> that can't play on the server. This wastes a lot of (expensive) bandwidth
on
> my hosting site, and frustrates a lot of players.
>
> Solution: Keep the player connected to the server while downloading. This
> will reserve their slot, and reduce the bandwith being consumed at my
> hosting site.
>
> 2) I would like to be able to host some files at my remote host, and
others
> on my server. Currently, you have to put everything on the remote host. If
> there is a resource missing at the remote site, the download will abort,
and
> the player will not be able to play on the server.
>
> Solution: If the resource is not available from the remote host, try to
> download it from the server. If it is not on the server, ignore it and let
> the player play anyhow.
>
>
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