No, you're seeing this, and you are sane. It's common in Counter-Strike servers to have to lead your targets for "high deflection" shots. IE: when the player is moving left to right rapidly across the FOV.
On Fri, 23 Jul 2004 21:46:34 -0700, Arithon Kelis <[EMAIL PROTECTED]> wrote: > I apologize in advance for the cross-posting. I scanned through my > archive of the hlds mailing list, but did not see anything related to > this issue. It appears, after careful study, that there exists a > discrepancy between a player's appearant position and their real > position that depends on the player's ID relative to the server. This > has been observed in the base HLDM, DoD, and several third-party mods. > CS was not tested. > > Description: > This bug allows a player to be seemingly invulnerable - shots fired > directly through their body (as seen by the client) will not affect them > at all, but shots fired a certain distance ahead of them (depending on > player speed) WILL hit them. This only affects the player in the last > slot. > > Reproduction steps: > > 1) Start a 3-person dedicated server. > > 2) Three people need to connect. The player to connect last will be > the "bugged" player. > > 3) Pick one of the first two players to be a control player, the other > will be the designated gunner. > > 4) Have the control player run around. Gunner should CAREFULLY aim and > fire ahead, behind, and directly upon the control player. Only the > shots that are aimed directly at the control player should hit. > > 5) Have the "bugged" player run around. Gunner should CAREFULLY aim > and fire ahead, behind, and directly upon the "bugged" player. Only the > shots that are aimed AHEAD of the "bugged" player should hit. > > Notes: > > - Every person we have introduced to these reproduction steps has been > able to verify our findings. > - Network latency seems to have no effect; the bugged player acts the > same to players with a 2.7ms ping as it does to players with a 120ms > ping. - This does not SEEM to be a mod-related problem. Every mod > tested, wether official or third-party, has displayed the same behaviour. > - It is only the player in the last slot that displays this behavior. > > I'd appreciate some feedback on this. Am I simply going senile, or am I > really seeing this? > > Thanks in advance, > > --ari > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders