No, you're seeing this, and you are sane. It's common in
Counter-Strike servers to have to lead your targets for "high
deflection" shots. IE: when the player is moving left to right rapidly
across the FOV.

On Fri, 23 Jul 2004 21:46:34 -0700, Arithon Kelis <[EMAIL PROTECTED]> wrote:
> I apologize in advance for the cross-posting.  I scanned through my
> archive of the hlds mailing list, but did not see anything related to
> this issue.  It appears, after careful study, that there exists a
> discrepancy between a player's appearant position and their real
> position that depends on the player's ID relative to the server.  This
> has been observed in the base HLDM, DoD, and several third-party mods.
> CS was not tested.
>
> Description:
> This bug allows a player to be seemingly invulnerable - shots fired
> directly through their body (as seen by the client) will not affect them
> at all, but shots fired a certain distance ahead of them (depending on
> player speed) WILL hit them.  This only affects the player in the last
> slot.
>
> Reproduction steps:
>
> 1)  Start a 3-person dedicated server.
>
> 2)  Three people need to connect.  The player to connect last will be
> the "bugged" player.
>
> 3)  Pick one of the first two players to be a control player, the other
> will be the designated gunner.
>
> 4)  Have the control player run around.  Gunner should CAREFULLY aim and
> fire ahead, behind, and directly upon the control player.  Only the
> shots that are aimed directly at the control player should hit.
>
> 5)  Have the "bugged" player run around.  Gunner should CAREFULLY aim
> and fire ahead, behind, and directly upon the "bugged" player.  Only the
> shots that are aimed AHEAD of the "bugged" player should hit.
>
> Notes:
>
> -  Every person we have introduced to these reproduction steps has been
> able to verify our findings.
> -  Network latency seems to have no effect; the bugged player acts the
> same to players with a 2.7ms ping as it does to players with a 120ms
> ping. -  This does not SEEM to be a mod-related problem.  Every mod
> tested, wether official or third-party, has displayed the same behaviour.
> -  It is only the player in the last slot that displays this behavior.
>
> I'd appreciate some feedback on this.  Am I simply going senile, or am I
> really seeing this?
>
> Thanks in advance,
>
> --ari
>
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