Ok, I got my roommate to let me DL and mess with it on his computer. However, I keep getting the following error when I try to compile the client side code:
------ error C2440: 'initializing' : cannot convert from 'const char *' to 'char *' on line 245 in "baseentity_shared.cpp" ------ The line is: ------ char *s = strchr( szKeyName, '#' ); ------ Is the problem because strchr is defined to return "const char *"? The pointer 's' has to be modified later, so I don't know how it could be a const. Anybody know what's going on here? On Thu, 2 Dec 2004 17:11:45 -0800, Yahn Bernier <[EMAIL PROTECTED]> wrote: > > > You should be able to tweak the spatialization of sounds from a player > using: > > bool C_BaseEntity::GetSoundSpatialization( SpatializationInfo_t& info ) > . > > Just implement the virtual method for each player > (C_BasePlayer::GetSoundSpatialization) and examine the info variable for > CHAN_VOICE or the sfx name ( I think the voice playback has a special > tag/name ). > > Yahn > > -- ==================== <SB> Childe Roland "I will show you fear in a handful of jelly beans." _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders